public override void UnLoadContent()
        {
            TimerMan.Destroy();
            TextureMan.Destroy();
            ImageMan.Destroy();
            GameSpriteMan.Destroy();
            BoxSpriteMan.Destroy();
            pSpriteBatchMan.Destroy();
            ProxySpriteMan.Destroy();
            GlyphMan.Destroy();

            //GameObjectMan.Destroy();
            ColPairMan.Destroy();
            FontMan.Destroy();
            ShipMan.Destroy();
        }
        override public void Unload()
        {
            SpriteBatchMan.Destroy();
            TextureMan.Destroy();
            GlyphMan.Destroy();
            FontMan.Destroy();
            ImageMan.Destroy();
            GameSpriteMan.Destroy();
            BoxSpriteMan.Destroy();
            ProxySpriteMan.Destroy();
            GameObjectMan.Destroy();
            TimerMan.Destroy();
            ColPairMan.Destroy();
            Simulation.Destroy();
            InputMan.Destroy();

            this.Handle();
        }
Exemple #3
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        //-----------------------------------------------------------------------------
        // Game::UnLoadContent()
        //       unload content (resources loaded above)
        //       unload all content that was loaded before the Engine Loop started
        //-----------------------------------------------------------------------------
        public override void UnLoadContent()
        {
            TextureMan.Destroy();
            ImageMan.Destroy();
            GameSpriteMan.Destroy();
            BoxSpriteMan.Destroy();
            ProxySpriteMan.Destroy();
            SpriteBatchMan.Destroy();
            GONodeMan.Destroy();
            TimerMan.Destroy();
            ColPairMan.Destroy();
            FontMan.Destroy();

            Simulation.Destroy();
            AnimMan.Destroy();
            InputManager.Destroy();
            GlyphMan.Destroy();
            //ShipMan.Destroy();
            //GraveyardMan.Destroy();
        }