public override void notify()
        {
            Debug.WriteLine("BombShipCollideObserver");
            Bomb       bomb = (Bomb)this.colSubject.gameObjA;
            CannonShip ship = (CannonShip)this.colSubject.gameObjB;

            Debug.Assert(bomb != null);
            Debug.Assert(ship != null);

            //    bomb.reset();



            ship.setShipState(ShipManager.ShipStateType.End);

            ship.explode(Sprite.SpriteName.ShipExplosion);

            // ActivateBombSprite abs = new ActivateBombSprite(bomb);
            //  TimerManager.sortedAdd(TimerEvent.TimerEventName.ActivateBomb, abs, 0);
            ship.removeFromGameManager();
            ShipRemove objRemove = new ShipRemove(ship);

            TimerManager.sortedAdd(TimerEvent.TimerEventName.ShipRemove, objRemove, Unit.shipDeathAnimationTime);
            //reduce ship count
            PlayerManager.reduceShipCount();

            ActivateShip actiavteShip = new ActivateShip();

            TimerManager.sortedAdd(TimerEvent.TimerEventName.ShipRemove, actiavteShip, Unit.shipDeathAnimationTime + 0.1f);
        }
Exemple #2
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        // change the state of ship to ready now that its hit
        public override void notify()
        {
            CannonShip cannonShip = ShipManager.getShip();

            cannonShip.setShipState(ShipManager.ShipStateType.Ready);
        }
Exemple #3
0
 public override void handle(CannonShip ship)
 {
     ship.setShipState(ShipManager.ShipStateType.MissileFlying);
 }