public void Shoot()
        {
            BulletPlayer b = GetFreeBullet();

            if (b != null)
            {
                b.Shoot(new Vector2(position.X, position.Y - height - 15), new Vector2(0, -1000));
            }
        }
Exemple #2
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        public static bool CollideWithBullet(BulletPlayer bulletPlayer)
        {
            for (int i = 0; i < aliens.Length; i++)
            {
                if (aliens[i].IsAlive)
                {
                    //Vector2 dist = aliens[i].Position.Sub(bullet.Position);
                    //if (dist.GetLength() <= aliens[i].GetWidth()/2 + bullet.GetWidth()/2)
                    if (bulletPlayer.Collides(aliens[i].Position, aliens[i].GetWidth() / 2))
                    {
                        //alien dies
                        if (aliens[i].OnHit())
                        {
                            Game.AddScore(5);
                            IncAliensSpeed(1.05f);
                            //he's dead
                            if (aliens[i].CanShoot)
                            {
                                int prevAlienIndex = i - aliensPerRow;
                                while (prevAlienIndex >= 0)
                                {
                                    if (aliens[prevAlienIndex].IsAlive)
                                    {
                                        aliens[prevAlienIndex].CanShoot = true;
                                        break;
                                    }

                                    prevAlienIndex -= aliensPerRow;
                                }
                            }

                            numAlives--;
                        }


                        return(true);
                    }
                }
            }
            return(false);
        }
        public Player(Vector2 pos, Color col)
        {
            position = pos;

            distToSide = 20;
            shootDelay = 0.3f;
            color      = col;

            nrg   = 10;
            score = 0;

            IsAlive   = true;
            spriteobj = new SpriteObj("Assets/playerYellow.png", pos);
            spriteobj.Translate(-spriteobj.width / 2, -spriteobj.height);

            width  = spriteobj.width;
            height = spriteobj.height;
            ray    = width / 2;


            musicP = new SoundPlayer();
            musicP.SoundLocation = "Assets/shoot.wav";
            musicP.Load();



            //baseRect = new Rect(position.X - width / 2, position.Y - height / 2, width, height / 2, color);
            //int cannWidth = width / 3;
            //cannonRect = new Rect(position.X - cannWidth / 2, position.Y - height, cannWidth, height / 2, color);


            bulletPlayer = new BulletPlayer[30];

            Color bulletCol = new Color(200, 0, 0);

            for (int i = 0; i < bulletPlayer.Length; i++)
            {
                bulletPlayer[i] = new BulletPlayer(10, 20, bulletCol);
            }
        }