Exemple #1
0
        // The thread performs the task
        public void ThreadProc()
        {
            y = 0;
            x = random.Next(1, 600);
            while (true)
            {
                Application.Current.Dispatcher.Invoke((Action)(() =>
                {
                    booster.Fly(x, y);

                    if (y > player.y && y < player.y + 50 && x > player.x && x < player.x + 50)
                    {
                        used = true;
                        if (booster.improvementType == "armor")
                        {
                            player.armor += 10;                                     // Add armor for player
                        }
                        Debug.WriteLine("Added 10 armor: " + player.armor);
                        if (booster.improvementType == "life")
                        {
                            player.life += 10;                                    // Add armor for player
                        }
                        Debug.WriteLine("Added 10 life: " + player.life);
                        //player = new UpgradeArmor(player, 10);
                        if (booster.improvementType == "gun")
                        {
                            player.gundmg += 10;                                   // Add gunDmg for player
                        }
                        Debug.WriteLine("Boost: " + booster.improvementType);
                    }
                }));

                y += 10;

                if (y > 600)
                {
                    used = true;
                }
                if (used == true)
                {
                    Application.Current.Dispatcher.Invoke((Action)(() =>
                    {
                        booster.dynamicImage.Source = null;
                    }));
                    break;
                }
                Thread.Sleep(100);
            }
        }
Exemple #2
0
        // Wątek wykonuje zadanie
        public void ThreadProc()
        {
            y = 0;
            x = random.Next(1, 600);
            while (true)
            {

                Application.Current.Dispatcher.Invoke((Action)(() =>
                {
                    booster.Fly(x, y);
                    //sprawdź czy dochodzi do kolizji z graczem
                    if (y > player.y && y < player.y + 50 && x > player.x && x < player.x + 50)
                    {
                        used = true;
                        if (booster.improvementType == "armor") player.armor += 10; // Dodaj pancerz dla gracza
                        Debug.WriteLine("Added 10 armor: " + player.armor);
                        if (booster.improvementType == "life") player.life += 10; // Dodaj życie dla gracza
                        Debug.WriteLine("Added 10 life: " + player.life);
                        if (booster.improvementType == "gun") player.gundmg += 10; // Dodaj zadawane obrażenia przez gracza
                        Debug.WriteLine("Boost: " + booster.improvementType);
                    }
                }));

                y += 10;
                
                if (y > 600)
                    used = true;
                if (used == true) //znisz jeśli poza mapą
                {
                    Application.Current.Dispatcher.Invoke((Action)(() =>
                    {
                        booster.dynamicImage.Source = null;
                    }));
                    break;
                }
                Thread.Sleep(100);
            }
        }