Exemple #1
0
        public static void KillAll()
        {
            DLinkedNode Child = GetGrid().GetFirstChild();

            while (Child != null)
            {
                // Kill all Child
                DLinkedNode NextChild = Child.Next;

                // Kill all grand Child
                DLinkedNode GrandChild = ((AliensCol)Child).GetFirstChild();
                while (GrandChild != null)
                {
                    DLinkedNode NextGrandChild = GrandChild.Next;
                    AlienLeaf   tempGrandChild = ((AlienLeaf)GrandChild);
                    ((AliensCol)Child).Remove(tempGrandChild);

                    // Remove ProxySprite add Box Obj
                    PlayBatchMan.Find(BatchName.Aliens).Remove(((AlienLeaf)GrandChild).GetProxy());
                    PlayBatchMan.Find(BatchName.Box).Remove(((AlienLeaf)GrandChild).CollisionObj.Box);
                    GrandChild = NextGrandChild;
                }

                GetGrid().Remove((AliensCol)Child);
                // Remove Box Obj
                PlayBatchMan.Find(BatchName.Box).Remove(((AliensCol)Child).CollisionObj.Box);
                Child = NextChild;
            }
        }
Exemple #2
0
        private static void UpdateGridPos(float x, float y)
        {
            for (DLinkedNode Child = (AliensCol)GetGrid().GetFirstChild(); Child != null; Child = Child.Next)
            {
                // Alien Col do not have to update position, Since they will be updated By GameObjMan.Update()
                // Only add Box Obj to Box batch
                PlayBatchMan.Find(BatchName.Box).Add(((AliensCol)Child).CollisionObj.Box);

                // Alien leaf can be updated by their relative location
                for (DLinkedNode GrandChild = ((AliensCol)Child).GetFirstChild(); GrandChild != null; GrandChild = GrandChild.Next)
                {
                    AlienLeaf tempGrandChild = ((AlienLeaf)GrandChild);
                    tempGrandChild.x = x + 40 * tempGrandChild.locationX;
                    tempGrandChild.y = y - 30 * tempGrandChild.locationY;

                    tempGrandChild.CollisionObj.UpdatePos(tempGrandChild.x, tempGrandChild.y);

                    // Update ProxySprite add Box Obj to  batch
                    PlayBatchMan.Find(BatchName.Aliens).Add(((AlienLeaf)GrandChild).GetProxy());
                    PlayBatchMan.Find(BatchName.Box).Add(((AlienLeaf)GrandChild).CollisionObj.Box);
                }
            }
        }
Exemple #3
0
 public virtual void Visit(AlienLeaf b)
 {
 }