public override void HandleInput(GameTime gameTime, InputState input)
        {
            if (ScreenState == ScreenState.TransitionOff || ScreenState == ScreenState.TransitionOn)
                return;

            PlayerIndex indx;

            if (next.Evaluate(input, ControllingPlayer, out indx))
            {
                if (index != bosses.Count() - 1)
                {
                    SoundManager.Play("SelectChanged");
                    string key = bosses[index + 1].SpriteKey;
                    ExitScreen();
                    BossScreen newS = new BossScreen(spriteSheet);
                    newS.index = index + 1;
                    nextIndex = index + 1;
                    newS.lastIndex = index;
                    newS.currentKey = key;
                    newS.OnExit += MainMenuScreen.BossScreenExited;

#if XBOX
                    if (!StorageHelper.CheckStorage())
                    {
                        CallExit();
                        return;
                    }
#endif

                    Manager.AddScreen(newS, ControllingPlayer);
                }
            }

            if (previous.Evaluate(input, ControllingPlayer, out indx))
            {
                if (index != 0)
                {
                    SoundManager.Play("SelectChanged");
                    string key = bosses[index - 1].SpriteKey;
                    ExitScreen();
                    BossScreen newS = new BossScreen(spriteSheet);
                    newS.index = index - 1;
                    nextIndex = index - 1;
                    newS.lastIndex = index;
                    newS.currentKey = key;
                    newS.OnExit += MainMenuScreen.BossScreenExited;

#if XBOX
                    if (!StorageHelper.CheckStorage())
                    {
                        CallExit();
                        return;
                    }
#endif

                    Manager.AddScreen(newS, ControllingPlayer);
                }
            }

            if (cancel.Evaluate(input, ControllingPlayer, out indx))
            {
                ExitScreen();
                nextIndex = -1;
                CallExit();
                SoundManager.Play("MenuCancel");
            }
        }
        private void BossMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            bool storage = true;

            #if XBOX
            storage = StorageHelper.CheckStorage();
            #endif
            if (storage)
            {
                bossBackdrop = new BackgroundScreen("Textures/GameMenu", TransitionType.Slide);
                Manager.AddScreen(bossBackdrop, e.PlayerIndex);
            }
            BossScreen bosses = new BossScreen(ScreenHelper.SpriteSheet);
            bosses.OnExit += new EventHandler(BossScreenExited);
            Manager.AddScreen(bosses, e.PlayerIndex);
        }