protected virtual void LateUpdate()
        {
            inputManager.Update();

            foreach (var finger in inputManager.Fingers)
            {
                if (finger.Down == true)
                {
                    Pick(finger.Position);
                }
            }

            var targetAlpha = 0.0f;

            if (FloatingCamera != null && WorldCamera != null)
            {
                if (CurrentTarget != null)
                {
                    var localPosition = FloatingCamera.CalculatePosition(ref CurrentTarget.CachedPoint.Position);
                    var screenPoint   = WorldCamera.WorldToScreenPoint(localPosition);

                    if (screenPoint.z >= 0.0f)
                    {
                        var anchoredPosition = default(Vector2);

                        if (RectTransformUtility.ScreenPointToLocalPointInRectangle(Parent, screenPoint, null, out anchoredPosition) == true)
                        {
                            Rect.anchoredPosition = anchoredPosition;
                        }

                        targetAlpha = 1.0f;

                        if (HideIfTooClose == true)
                        {
                            if (SgtPosition.SqrDistance(ref SgtFloatingCamera.Instances.First.Value.Position, ref CurrentTarget.CachedPoint.Position) <= CurrentTarget.WarpDistance * CurrentTarget.WarpDistance)
                            {
                                targetAlpha = 0.0f;
                            }
                        }
                    }
                    else
                    {
                        Alpha = 0.0f;
                    }

                    Title.text = CurrentTarget.WarpName;
                }
            }

            var factor = SgtHelper.DampenFactor(10.0f, Time.deltaTime);

            Alpha = Mathf.Lerp(Alpha, targetAlpha, factor);

            Group.alpha          = Alpha;
            Group.blocksRaycasts = targetAlpha > 0.0f;
        }
        protected virtual void LateUpdate()
        {
            var targetAlpha = 0.0f;

            if (floatingCamera != null && worldCamera != null)
            {
                if (currentTarget != null)
                {
                    var localPosition = floatingCamera.CalculatePosition(currentTarget.CachedPoint.Position);
                    var screenPoint   = worldCamera.WorldToScreenPoint(localPosition);

                    if (screenPoint.z >= 0.0f)
                    {
                        var anchoredPosition = default(Vector2);

                        if (RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, screenPoint, null, out anchoredPosition) == true)
                        {
                            rect.anchoredPosition = anchoredPosition;
                        }

                        targetAlpha = 1.0f;

                        if (hideIfTooClose == true)
                        {
                            if (SgtPosition.SqrDistance(SgtFloatingCamera.Instances.First.Value.Position, currentTarget.CachedPoint.Position) <= currentTarget.WarpDistance * currentTarget.WarpDistance)
                            {
                                targetAlpha = 0.0f;
                            }
                        }
                    }
                    else
                    {
                        alpha = 0.0f;
                    }

                    title.text = currentTarget.WarpName;
                }
            }

            var factor = SgtHelper.DampenFactor(10.0f, Time.deltaTime);

            alpha = Mathf.Lerp(alpha, targetAlpha, factor);

            group.alpha          = alpha;
            group.blocksRaycasts = targetAlpha > 0.0f;
        }
        protected virtual void LateUpdate()
        {
            var floatingCamera = default(SgtFloatingCamera);
            var targetAlpha    = 0.0f;

            if (SgtFloatingCamera.TryGetCamera(1, ref floatingCamera) == true)
            {
                if (CurrentTarget != null)
                {
                    var localPosition = floatingCamera.CalculatePosition(ref CurrentTarget.CachedPoint.Position);
                    var screenPoint   = floatingCamera.CachedCamera.WorldToScreenPoint(localPosition);

                    if (screenPoint.z >= 0.0f)
                    {
                        var anchoredPosition = default(Vector2);

                        if (RectTransformUtility.ScreenPointToLocalPointInRectangle(Parent, screenPoint, null, out anchoredPosition) == true)
                        {
                            Rect.anchoredPosition = anchoredPosition;
                        }

                        targetAlpha = 1.0f;

                        if (HideIfTooClose == true)
                        {
                            if (SgtPosition.SqrDistance(ref SgtFloatingOrigin.CurrentPoint.Position, ref CurrentTarget.CachedPoint.Position) <= CurrentTarget.WarpDistance * CurrentTarget.WarpDistance)
                            {
                                targetAlpha = 0.0f;
                            }
                        }
                    }
                    else
                    {
                        Alpha = 0.0f;
                    }

                    Title.text = CurrentTarget.WarpName;
                }
            }

            Alpha = SgtHelper.Dampen(Alpha, targetAlpha, 10.0f, Time.deltaTime);

            Group.alpha          = Alpha;
            Group.blocksRaycasts = targetAlpha > 0.0f;
        }
Exemple #4
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        private void HandleDistance(double distance)
        {
            var floatingCamera = SgtFloatingCamera.Instances.First.Value;
            var sqrDistance    = SgtPosition.SqrDistance(ref CachedObject.Position, ref floatingCamera.Position);
            var newInside      = distance <= (double)Range;

            if (inside != newInside)
            {
                inside = newInside;

                if (inside == true)
                {
                    SpawnAll();
                }
                else
                {
                    DespawnAll();
                }
            }
        }