Exemple #1
0
        public static SpaceEffect FromXml(XmlResource Xml, SpaceEffect DstObject)
        {
            if (Xml == null)
            {
                throw new ArgumentNullException(nameof(Xml));
            }
            SpaceEffect Result = DstObject;

            if (DstObject == null)
            {
                Result = new SpaceEffect();
            }
            Result = SpaceObject.FromXml(Xml, Result) as SpaceEffect;

            XmlNode obj = Xml.Xml.LastChild;

            string      baseName   = GetXmlText(obj, "Base", string.Empty);
            SpaceEffect baseObject = Result;

            if (!string.IsNullOrEmpty(baseName))
            {
                try
                {
                    baseObject = SpaceEffect.FromXml(ResourceManager.Get <XmlResource>(baseName), null);
                }
                catch (KeyNotFoundException e)
                {
                    baseObject = Result;
                    Debug.WriteLine("XML Error: Failed to locate XML base " + baseName + ". " + e.Message);
                }
            }

            Result.Lifespan             = GetXmlValue(obj, "Lifespan", baseObject.Lifespan);
            Result.MaxParticles         = (int)GetXmlValue(obj, "MaxParticles", baseObject.MaxParticles);
            Result.MinParticles         = (int)GetXmlValue(obj, "MinParticles", baseObject.MinParticles);
            Result.ParticleSpawnRadius  = GetXmlValue(obj, "ParticleSpawnRadius", baseObject.ParticleSpawnRadius);
            Result.MaxParticleLife      = GetXmlValue(obj, "MaxParticleLife", baseObject.MaxParticleLife);
            Result.MinParticleLife      = GetXmlValue(obj, "MinParticleLife", baseObject.MinParticleLife);
            Result.MaxParticleScale     = GetXmlValue(obj, "MaxParticleScale", baseObject.MaxParticleScale);
            Result.MinParticleScale     = GetXmlValue(obj, "MinParticleScale", baseObject.MinParticleScale);
            Result.MaxParticleRotation  = GetXmlValue(obj, "MaxParticleRotation", baseObject.MaxParticleRotation);
            Result.MinParticleRotation  = GetXmlValue(obj, "MinParticleRotation", baseObject.MinParticleRotation);
            Result.MaxParticleAlpha     = GetXmlValue(obj, "MaxParticleAlpha", baseObject.MaxParticleAlpha);
            Result.MinParticleAlpha     = GetXmlValue(obj, "MinParticleAlpha", baseObject.MinParticleAlpha);
            Result.MaxParticleDirection = GetXmlValue(obj, "MaxParticleDirection", baseObject.MaxParticleDirection);
            Result.MinParticleDirection = GetXmlValue(obj, "MinParticleDirection", baseObject.MinParticleDirection);
            Result.MaxParticleAngle     = GetXmlValue(obj, "MaxParticleAngle", baseObject.MaxParticleAngle);
            Result.MinParticleAngle     = GetXmlValue(obj, "MinParticleAngle", baseObject.MinParticleAngle);
            Result.MaxParticleSpeed     = GetXmlValue(obj, "MaxParticleSpeed", baseObject.MaxParticleSpeed);
            Result.MinParticleSpeed     = GetXmlValue(obj, "MinParticleSpeed", baseObject.MinParticleSpeed);
            Result.ParticleFade         = GetXmlBool(obj, "ParticleFade", baseObject.ParticleFade);
            Result.ParticleDrag         = GetXmlValue(obj, "ParticleDrag", baseObject.ParticleDrag);
            Result.Children             = GetXmlChildrenEffect(obj, "ChildEffect", baseObject.Children);

            return(Result);
        }
Exemple #2
0
        public override void Destroy()
        {
            if (Hardpoints != null)
            {
                foreach (SpaceShipHardpoint hp in Hardpoints)
                {
                    if (hp.Active)
                    {
                        hp.Destroy();
                    }
                }
            }

            var o = SpaceEffect.FromXml(ResourceManager.Get <XmlResource>(@"xml\effect\base_explosion"), null);

            o.Location = Location;
            o.Velocity = Velocity;
            GameManager.Add(o);

            base.Destroy();
        }
Exemple #3
0
        private static List <SpaceEffect> GetXmlChildrenEffect(XmlNode Parent, string Name, List <SpaceEffect> Default)
        {
            int count = 0;
            List <SpaceEffect> result = new List <SpaceEffect>();

            if (Default != null)
            {
                foreach (SpaceEffect effect in Default)
                {
                    SpaceEffect newChild = new SpaceEffect();
                    result.Add(FromXml(ResourceManager.Get <XmlResource>(effect.XmlSource), newChild));
                }
                count = Default.Count;
            }

            if (Parent.HasChildNodes)
            {
                XmlNodeList children = Parent.ChildNodes;
                foreach (XmlNode node in children)
                {
                    if (node.Name.ToUpperInvariant() == Name.ToUpperInvariant())
                    {
                        SpaceEffect newChild = new SpaceEffect();
                        result.Add(FromXml(ResourceManager.Get <XmlResource>(node.InnerText), newChild));
                        count++;
                    }
                }
            }

            if (count > 0)
            {
                return(result);
            }

            return(null);
        }
Exemple #4
0
        public static void Tick(double Delta)
        {
            if (Debug.Enabled)
            {
                if (!Debug.ConsoleIsOpen)
                {
                    if (IsKeyPressed(KeyboardKey.KEY_SPACE))
                    {
                        Paused = !Paused;
                    }
                }
            }

            // =============================Camera Controls========================================

            float scrollAmount = GetMouseWheelMove();
            float a            = (float)Math.Abs(scrollAmount) * ViewScale * 100.0f;

            a = 0;
            const float maxZoom = 4;
            const float minZoom = 0.1f;

            if (scrollAmount > 0)
            {
                ViewScale *= 1.1f;
                if (ViewScale > maxZoom)
                {
                    ViewScale = maxZoom;
                }
                else
                {
                    ViewOffset -= new Vector2(a, a);
                }
            }
            if (scrollAmount < 0)
            {
                ViewScale *= 0.9f;
                if (ViewScale < minZoom)
                {
                    ViewScale = minZoom;
                }
                else
                {
                    ViewOffset += new Vector2(a, a);
                }
            }

            if (!Debug.ConsoleIsOpen)
            {
                if (IsKeyDown(KeyboardKey.KEY_W))
                {
                    ViewOffset += Vector2.UnitY * (5f + panBoost);
                }
                if (IsKeyDown(KeyboardKey.KEY_S))
                {
                    ViewOffset += Vector2.UnitY * -(5f + panBoost);
                }
                if (IsKeyDown(KeyboardKey.KEY_A))
                {
                    ViewOffset += Vector2.UnitX * (5f + panBoost);
                }
                if (IsKeyDown(KeyboardKey.KEY_D))
                {
                    ViewOffset += Vector2.UnitX * -(5f + panBoost);
                }
                if (!IsKeyDown(KeyboardKey.KEY_W) &&
                    !IsKeyDown(KeyboardKey.KEY_S) &&
                    !IsKeyDown(KeyboardKey.KEY_A) &&
                    !IsKeyDown(KeyboardKey.KEY_D))
                {
                    panBoost *= 0.90f;
                }
                else
                {
                    panBoost += 0.25f;
                    panBoost  = Math.Clamp(panBoost, 0, 10);
                }
            }

            if (!Paused || ((IsKeyDown(KeyboardKey.KEY_RIGHT) || IsKeyPressed(KeyboardKey.KEY_LEFT)) && !Debug.ConsoleIsOpen))
            {
                // ==================================Collisons=========================================
                while (bufferObjects.Count > 0)
                {
                    Instance.Objects.Add(bufferObjects.Dequeue());
                }

                IEnumerable <SpaceObject> projectiles = Instance.Objects.Where(o =>
                                                                               o is SpaceProjectile &&
                                                                               o.Active
                                                                               );

                IEnumerable <SpaceObject> ships = Instance.Objects.Where(o =>
                                                                         o is SpaceShip &&
                                                                         o.Active
                                                                         );

                foreach (SpaceObject projectile in projectiles)
                {
                    foreach (SpaceObject ship in ships)
                    {
                        if (projectile.Faction != ship.Faction &&
                            //Raylib.Raylib.Vector2Distance(projectile.Location, ship.Location) < ship.Texture.Texture.width / 2 &&
                            ship.CheckCollision(projectile.Hitbox, projectile.Location, projectile.Scale, (float)projectile.Angle) &&
                            (projectile as SpaceProjectile)?.Sender != ship
                            )
                        {
                            (ship as SpaceShip)?.Damage((double)(projectile as SpaceProjectile)?.Damage);

                            var o = SpaceEffect.FromXml(ResourceManager.Get <XmlResource>(@"xml\effect\base_impact"), null);
                            o.Location = projectile.Location;
                            o.Velocity = ship.Velocity;
                            GameManager.Add(o);

                            projectile.Active = false;
                        }
                    }
                }
                // ====================================================================================

                foreach (SpaceShipUnit unit in Instance.Units)
                {
                    unit.Tick(Delta);
                }

                for (int i = 0; i < Instance.Objects.Count; i++)
                {
                    Instance.Objects[i].Tick(Delta);
                }

                if (Instance.Objects.Count > PruneLimit)
                {
                    Prune();
                }
            }
        }