public void SaveWeapons()
 {
     Data.Weapons = Weapons.Values.ToList();
     SaveLoad.Save(Data, "PlayerData.sav");
 }
 public void SaveUnlockedItems()
 {
     SaveLoad.Save(ShopItemsUnlocked, "ShopItemsUnlocked.sav");
     SaveLoad.Save(Data, "PlayerData.sav");
 }