public Engine(ConsoleRenderer render, PlayerShip player , List<IWorldObject> objects , Random randomGenerator) { this.render = render; worldObject = objects; this.player = player; this.randomGenerator = randomGenerator; }
public int Getshipresourceid(PlayerShip ship) { switch (ship.GetShipclass()) { case "akira": shipclassid = Resource.Drawable.akira; break; } return(shipclassid); }
public string Underfire(int damage) { string combatlog = enemyship.ChangeHealth(damage); if (enemyship.GetHealth() <= 0) { enemyship = null; enemy = false; return(combatlog); } NextTurn(); return(combatlog); }