Exemple #1
0
        public static ActorPlayer Create(Rectangle bounds)
        {
            var player = new ActorPlayer();
            player.SrcRectStraight = new Rectangle(396, 79, 99, 75);
            player.SrcRectLeft = new Rectangle(258, 246, 90, 77);
            player.SrcRectRight = new Rectangle(258, 167, 90, 77);

            player.SecondsBetweenShots = 1.2;

            // player can only move around bottom half of screen
            bounds.Y = bounds.Height / 2;
            bounds.Height /= 2;

            // adjust bounds for player sprite width
            bounds.Width -= player.SrcRectStraight.Width;
            bounds.Height -= player.SrcRectStraight.Height;

            // assign bounds
            ActorPlayer.Bounds = bounds;

            // center player
            player.Location.X = bounds.Center.X - player.SrcRectStraight.Width / 2;

            return player;
        }
Exemple #2
0
 private static void AddBullet(ActorPlayer player)
 {
     if (player != null && player.ShotCoolDown <= 0)
     {
         var shot = new ActorBullet();
         shot.SrcRect = new Rectangle(497, 37, 9, 33);
         shot.Location.X = player.Location.X
             + player.SrcRect.Width / 2
             - shot.SrcRect.Width / 2;
         shot.Location.Y = player.Location.Y;
         shot.Speed.Y = -200.0f;
         _bullets.Add(shot);
         player.ShotCoolDown = player.SecondsBetweenShots;
     }
 }