Exemple #1
0
        public static bool Touching(Actor actor)
        {
            var result = false;
            var rectActor = actor.ScreenRect;

            foreach (var enemy in _enemies)
            {
                var rectEnemy = enemy.ScreenRect;
                if (rectActor.Intersects(rectEnemy))
                {
                    enemy.Color = Color.Transparent;
                    result = true;
                    break;
                }
            }

            return result;
        }
Exemple #2
0
        public static bool Touching(Actor actor)
        {
            var result = false;
            var rectActor = actor.ScreenRect;

            foreach (var rock in _rocks)
            {
                var rectRock = rock.ScreenRect;
                if (rectActor.Intersects(rectRock))
                {
                    rock.Color = Color.Transparent;
                    result = true;
                    break;
                }
            }

            return result;
        }
Exemple #3
0
        public static bool Touching(Actor actor, int direction)
        {
            var result = false;
            var rectActor = actor.ScreenRect;
            if (direction < 0)
            {

                foreach (var bullet in _bullets)
                {
                    if (bullet.Speed.Y < 0)
                    {
                        var rectBullet = bullet.ScreenRect;
                        if (rectActor.Intersects(rectBullet))
                        {
                            bullet.Color = Color.Transparent;
                            result = true;
                            break;
                        }
                    }
                }
            }
            else
            {
                foreach (var bullet in _bullets)
                {
                    if (bullet.Speed.Y > 0)
                    {
                        var rectBullet = bullet.ScreenRect;
                        if (rectActor.Intersects(rectBullet))
                        {
                            bullet.Color = Color.Transparent;
                            result = true;
                            break;
                        }
                    }
                }
            }

            return result;
        }