private void Initialize() { try { //Common DirectX setup calls... PresentParameters presentParams = new PresentParameters(); presentParams.Windowed = true; presentParams.SwapEffect = SwapEffect.Discard; presentParams.BackBufferFormat = Format.Unknown; presentParams.AutoDepthStencilFormat = DepthFormat.D16; presentParams.EnableAutoDepthStencil = true; // Store the default adapter int adapterOrdinal = D3D.Manager.Adapters.Default.Adapter; CreateFlags flags = CreateFlags.SoftwareVertexProcessing; // Check to see if we can use a pure hardware device D3D.Caps caps = D3D.Manager.GetDeviceCaps(adapterOrdinal, D3D.DeviceType.Hardware); // Do we support hardware vertex processing? if (caps.DeviceCaps.SupportsHardwareTransformAndLight) { // Replace the software vertex processing flags = CreateFlags.HardwareVertexProcessing; } device = new D3D.Device(0, D3D.DeviceType.Hardware, this, flags, presentParams); device.DeviceReset += new System.EventHandler(this.OnResetDevice); OnResetDevice(device, null); //Space Donuts setup donutTexture = TextureLoader.FromFile(device, MediaUtilities.FindFile(TileSetFileName), 1024, 1024, 1, 0, Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, (unchecked ((int)0xff000000))); donutTileSet = new TileSet(donutTexture, 0, 0, 6, 5, 32, 32); pyramidTileSet = new TileSet(donutTexture, 0, 384, 4, 10, 16, 16); sphereTileSet = new TileSet(donutTexture, 0, 512, 2, 20, 8, 8); cubeTileSet = new TileSet(donutTexture, 0, 544, 2, 20, 8, 8); shipTileSet = new TileSet(donutTexture, 0, 576, 4, 10, 16, 16); nixiesTileSet = new TileSet(donutTexture, 0, 832, 1, 14, 8, 8); bulletTileSet = new TileSet(donutTexture, 304, 832, 1, 1, 8, 2); //set up DirectInput keyboard device... kbd = new DI.Device(SystemGuid.Keyboard); kbd.SetCooperativeLevel(this, DI.CooperativeLevelFlags.Background | DI.CooperativeLevelFlags.NonExclusive); kbd.Acquire(); soundHandler = new SoundHandler(this); sm.OnCollisionDetected += new SpriteManager.HandleCollision(this.CollisionHandler); hrt.Start(); } catch (DirectXException e) { Console.WriteLine("Exception is " + e.ErrorString); // Catch any errors and return a failure } }
private void Initialize() { try { //Common DirectX setup calls... PresentParameters presentParams = new PresentParameters(); presentParams.Windowed = true; presentParams.SwapEffect = SwapEffect.Discard; presentParams.BackBufferFormat = Format.Unknown; presentParams.AutoDepthStencilFormat = DepthFormat.D16; presentParams.EnableAutoDepthStencil = true; // Store the default adapter int adapterOrdinal = D3D.Manager.Adapters.Default.Adapter; CreateFlags flags = CreateFlags.SoftwareVertexProcessing; // Check to see if we can use a pure hardware device D3D.Caps caps = D3D.Manager.GetDeviceCaps(adapterOrdinal, D3D.DeviceType.Hardware); // Do we support hardware vertex processing? if (caps.DeviceCaps.SupportsHardwareTransformAndLight) // Replace the software vertex processing flags = CreateFlags.HardwareVertexProcessing; device = new D3D.Device(0, D3D.DeviceType.Hardware, this, flags, presentParams); device.DeviceReset += new System.EventHandler(this.OnResetDevice); OnResetDevice(device, null); //Space Donuts setup donutTexture = TextureLoader.FromFile(device, MediaUtilities.FindFile(TileSetFileName), 1024, 1024, 1, 0,Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, (unchecked((int)0xff000000))); donutTileSet = new TileSet(donutTexture, 0, 0, 6, 5, 32, 32); pyramidTileSet = new TileSet(donutTexture, 0, 384, 4, 10, 16, 16); sphereTileSet = new TileSet(donutTexture, 0, 512, 2, 20, 8, 8); cubeTileSet = new TileSet(donutTexture, 0, 544, 2, 20, 8, 8); shipTileSet = new TileSet(donutTexture, 0, 576, 4, 10, 16, 16); nixiesTileSet = new TileSet(donutTexture, 0, 832, 1, 14, 8, 8); bulletTileSet = new TileSet(donutTexture, 304, 832, 1, 1, 8, 2); //set up DirectInput keyboard device... kbd = new DI.Device(SystemGuid.Keyboard); kbd.SetCooperativeLevel(this, DI.CooperativeLevelFlags.Background | DI.CooperativeLevelFlags.NonExclusive); kbd.Acquire(); soundHandler = new SoundHandler(this); sm.OnCollisionDetected += new SpriteManager.HandleCollision(this.CollisionHandler); hrt.Start(); } catch (DirectXException e) { Console.WriteLine("Exception is " + e.ErrorString); // Catch any errors and return a failure } }