/// <summary> /// Loads the objects 3D model and calculates a bounding sphere for it. /// </summary> /// <param name="content">The game's content manager</param> /// <param name="modelName">The path of the model file</param> /// <param name="spaceship">The spaceship to fire at</param> public void LoadContent(ContentManager content, string modelName, Spaceship spaceship) { Model = content.Load<Model>(modelName); this.spaceship = spaceship; IsFiring = false; IsExploded = false; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { //Initialise objects camera = new Camera(); spaceship = new Spaceship(); planet = new Planet(); fuelCells = new FuelCell[numFuelCells]; turrets = new Turret[numTurrets]; readyMissiles = new List<Missile>(); firedMissiles = new List<Missile>(); boundingSphere = new GameObject(); explosions = new List<Explosion>(); //Initialise particle effect variables fireParticles = new FireParticleSystem(this, Content); fireParticles.DrawOrder = 500; Components.Add(fireParticles); explosionParticles = new ExplosionParticleSystem(this, Content); explosionParticles.DrawOrder = 500; Components.Add(explosionParticles); base.Initialize(); }