public BezierPatchForeignLump(BezierPatchForeignBody parent, ControlPoint[,] vertices) : base(parent) { Debug.Assert(vertices != null); this.vertices = vertices; }
public BezierPatchForeignLump(BezierPatchForeignBody parent, ControlPoint[,] vertices) : base(parent) { Debug.Assert(vertices != null); this.vertices = vertices; }