public CardShipPair(ShipCard shipCard) : base(shipCard) { Ship = AddChild(new Ship(shipCard.CardData.ObjectDataAsset)); CardObject = Ship; Debug.Assert(Card is ShipCard); ShipCard = Card as ShipCard; }
/// <summary> /// Set up the reference to the battle screen and add the card outlines for the ships. /// </summary> public override void Begin() { base.Begin(); BattleScreen = ScreenManager.Instance.GetCurrentScreenAs <BattleScreen>(); ShipCard stationCard = Player.GetStationData(); CardObjectPair stationPair = AddCard(stationCard, WorldPosition, false, false); CardOutlines = new CardOutline[ShipCardControl.LocalXPositions.Length]; for (int i = 0; i < ShipCardControl.LocalXPositions.Length; ++i) { CardOutlines[i] = AddChild(new CardOutline(stationPair.Card.Size, ShipCardControl.LocalPosition + new Vector2(ShipCardControl.LocalXPositions[i], 0)), true, true); CardOutlines[i].Valid = false; } BattleScreen.OnCardPlacementStateStarted += ToggleCardOutlines; BattleScreen.OnBattleStateStarted += ToggleCardOutlines; }