/// <summary>
        /// Creates a reference to the battle screen and sets up our targeting line
        /// </summary>
        public override void Begin()
        {
            base.Begin();

            Debug.Assert(ParentScreen is BattleScreen);
            BattleScreen = ParentScreen as BattleScreen;

            SelectingLine = BattleScreen.AddInGameUIObject(new TargetingLine(CardToChooseTargetFor.WorldPosition), true, true);
        }