Exemple #1
0
        //MAPFUNC
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Viewport = viewport;
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, cam.Transform);

            switch (ps)
            {
            case PlayState.PLAYING:
                if (player.isInMap())
                {
                    float SCALE = (float)2.8;

                    Vector2 topLeft = new Vector2(player.getPos().X - SCREEN_WIDTH * (float)1.5 + SCREEN_WIDTH * (3 - SCALE) / 2,
                                                  player.getPos().Y - SCREEN_HEIGHT * (float)1.5 + SCREEN_HEIGHT * (3 - SCALE) / 2);

                    Vector2 mousePos = new Vector2(topLeft.X - 18 + Mouse.GetState().Position.X *(float)2.851,
                                                   topLeft.Y - 18 + Mouse.GetState().Position.Y *(float)2.851);

                    foreach (Object o in objects)
                    {
                        if (o.getType() == ObjectType.STAR)
                        {
                            Vector2 pos = new Vector2(topLeft.X + o.getPos().X *SCREEN_WIDTH *SCALE / MAP_WIDTH, topLeft.Y + o.getPos().Y *SCREEN_HEIGHT *SCALE / MAP_HEIGHT);
                            spriteBatch.Draw(minimap_star,
                                             new Rectangle((int)pos.X, (int)pos.Y, minimap_star.Width, minimap_star.Height),
                                             null,
                                             Color.White,
                                             0,
                                             new Vector2(minimap_star.Width / 2, minimap_star.Height / 2),
                                             SpriteEffects.None, 0);

                            if (Math2.inRadius(mousePos, pos, 16))
                            {
                                spriteBatch.DrawString(bigFont, "ID: " + o.getID().ToString(),
                                                       new Vector2(topLeft.X + SCREEN_WIDTH * (float)1.4, topLeft.Y + 16), Color.White);
                                spriteBatch.DrawString(bigFont, "OWNER: \"" + o.getOwner() + "\"",
                                                       new Vector2(topLeft.X + SCREEN_WIDTH * (float)1.4, topLeft.Y + 48), Color.White);
                            }
                        }
                    }
                    foreach (AI o in ships)
                    {
                        Vector2 pos = new Vector2(topLeft.X + o.getPos().X *SCREEN_WIDTH *SCALE / MAP_WIDTH, topLeft.Y + o.getPos().Y *SCREEN_HEIGHT *SCALE / MAP_HEIGHT);
                        spriteBatch.Draw(minimap_star,
                                         new Rectangle((int)pos.X, (int)pos.Y, 5, 5),
                                         null,
                                         Color.White,
                                         0,
                                         new Vector2(minimap_star.Width / 2, minimap_star.Height / 2),
                                         SpriteEffects.None, 0);
                    }
                    Vector2 shipPos = new Vector2(topLeft.X + player.getPos().X *SCREEN_WIDTH *SCALE / MAP_WIDTH, topLeft.Y + player.getPos().Y *SCREEN_HEIGHT *SCALE / MAP_HEIGHT);
                    spriteBatch.Draw(minimap_ship,
                                     new Rectangle((int)shipPos.X, (int)shipPos.Y, minimap_ship.Width, minimap_ship.Height),
                                     null,
                                     Color.White,
                                     0,
                                     new Vector2(minimap_ship.Width / 2, minimap_ship.Height / 2),
                                     SpriteEffects.None, 0);
                    spriteBatch.Draw(minimap_ship,
                                     new Rectangle((int)mousePos.X, (int)mousePos.Y, minimap_ship.Width, minimap_ship.Height),
                                     null,
                                     Color.White,
                                     0,
                                     new Vector2(minimap_ship.Width / 2, minimap_ship.Height / 2),
                                     SpriteEffects.None, 0);
                }
                else
                {
                    int i = 0;
                    foreach (Object o in objects)
                    {
                        bool       draw = Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS);
                        ObjectType type = o.getType();
                        if ((type == ObjectType.STAR ||
                             type == ObjectType.MINING_PLANET ||
                             type == ObjectType.ASTEROID) &&
                            draw)
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);
                            if (o.getType() == ObjectType.STAR)
                            {
                                spriteBatch.DrawString(font, "Star ID: " + ((Star)o).getID().ToString(), new Vector2(o.getPos().X, o.getPos().Y + 200), Color.White);
                            }
                        }
                    }

                    foreach (PlayerShip o in players)
                    {
                        spriteBatch.Draw(o.getTexture(),
                                         new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                         null,
                                         Color.White,
                                         o.getAngle() + Math2.QUARTER_CIRCLE,
                                         new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                         SpriteEffects.None, 0);
                    }

                    foreach (Asteroid o in asteroids)
                    {
                        if (Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS))
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);
                        }
                    }

                    foreach (AI o in ships)
                    {
                        if (Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS))
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);

                            spriteBatch.DrawString(font, o.getTask() + "\n" + o.getOwner() + "\n" + o.getID(), new Vector2(o.getPos().X, o.getPos().Y + 200), Color.White);
                        }
                    }
                    foreach (Projectile o in projectiles)
                    {
                        if (Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS))
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);
                        }
                    }

                    spriteBatch.DrawString(font, "Speed: " + Math.Round((decimal)player.getSpeed()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 80), Color.White);
                    spriteBatch.DrawString(font, "Iron:  " + Math.Round((decimal)player.getIron()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 96), Color.White);
                    spriteBatch.DrawString(font, "Gems:  " + Math.Round((decimal)player.getGems()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 112), Color.White);
                    spriteBatch.DrawString(font, "Cap:   " + Math.Round((decimal)player.getCapacity()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 128), Color.White);
                }
                break;

            case PlayState.MENU:

                spriteBatch.DrawString(font, "yolo", new Vector2(player.getPos().X - (SCREEN_WIDTH / 2) + 20, player.getPos().Y), Color.White);
                foreach (Button b in buttonList)
                {
                    spriteBatch.Draw(b.tex, b.bounds, Color.White);
                    System.Diagnostics.Debug.WriteLine("Yolo");
                }
                break;

            default:

                break;
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }