public ServerSendPacketsSystem(Contexts contexts, Services services)
        {
            _game             = contexts.game;
            _connectionsGroup = _game.GetGroup(GameMatcher.Connection);

            _server = services.ServerSystem;
        }
Exemple #2
0
 public ServerCommandHandler(GameContext game, ServerNetworkSystem server)
 {
     _game             = game;
     _server           = server;
     _connectionsGroup = _game.GetGroup(GameMatcher.Connection);
 }