Exemple #1
0
        public ACNode[] ProduceACNodes()
        {
            List <ACNode> nodes = new List <ACNode> {
                Capacity = Enums.Count + Constants.Count + Functions.Count
            };

            nodes.AddRange(ACNode.ConvertFromStringArray(FunctionStrings, true, "▲ "));
            nodes.AddRange(ACNode.ConvertFromStringArray(ConstantsStrings, false, "• "));
            nodes.Sort((a, b) => string.Compare(a.EntryName, b.EntryName));
            return(nodes.ToArray());
        }
Exemple #2
0
        public ACNode[] ProduceACNodes()
        {
            var nodes = new List <ACNode>();

            nodes.Capacity = Enums.Count + Structs.Count + Constants.Count + Functions.Count + EnumStructs.Count;
            nodes.AddRange(ACNode.ConvertFromStringArray(FunctionStrings, true, "▲ "));
            nodes.AddRange(ACNode.ConvertFromStringArray(TypeStrings, false, "♦ "));
            nodes.AddRange(ACNode.ConvertFromStringArray(ConstantsStrings, false, "• "));
            nodes.AddRange(ACNode.ConvertFromStringArray(MethodmapsStrings, false, "↨ "));
            nodes.AddRange(ACNode.ConvertFromStringArray(EnumStructStrings, false, "↩ "));
            //nodes = nodes.Distinct(new ACNodeEqualityComparer()).ToList(); Methodmaps and Functions can and will be the same.
            nodes.Sort((a, b) => string.CompareOrdinal(a.EntryName, b.EntryName));

            return(nodes.ToArray());
        }