public void Initialize() { playerManager = GetComponentInParent <PlayerManager>(); anim = GetComponent <Animator>(); playerLocomotion = GetComponentInParent <PlayerLocomotion>(); vertical = Animator.StringToHash("Vertical"); horizontal = Animator.StringToHash("Horizontal"); }
protected override void Start() { base.Start(); inputHandler = GetComponent <InputHandler>(); playerLocomotion = GetComponent <PlayerLocomotion>(); uiManager = FindObjectOfType <UIManager>(); playerInventory = GetComponent <PlayerInventory>(); }