public void onCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance, int amountAdded) { if(amountAdded > 0) menuManager.SpawnGiftFlys(false, amountAdded); else hud.ChangeBugCount(amountAdded); }
private void UpdateCoinBalanceLabel(VirtualCurrency currency = null, float? newBalance = null) { currency = currency ?? StoreInfo.Currencies[0]; var balance = newBalance.HasValue ? newBalance.Value : currency.GetBalance(); BalanceLabel.text = balance + " " + currency.Name + "s"; }
// Descriptions of in-game currency public VirtualCurrency[] GetCurrencies() { VirtualCurrency seeds = new VirtualCurrency ( "Seed", //Name "Seed currency", //Description "seed" //Currency ID ); return new VirtualCurrency[] {seeds}; }
public void PushEventOnCurrencyBalanceChanged(VirtualCurrency currency, int balance, int amountAdded) { var eventJSON = new JSONObject(); eventJSON.AddField("itemId", currency.ItemId); eventJSON.AddField("balance", balance); eventJSON.AddField("amountAdded", amountAdded); _pushEventCurrencyBalanceChanged(eventJSON.print()); }
/// <summary> /// Handles an <c>onCurrencyBalanceChanged</c> event, which is fired when the balance of a specific /// <c>VirtualCurrency</c> has changed. /// </summary> /// <param name="message">Message that contains information about the currency whose balance has /// changed.</param> public void onCurrencyBalanceChanged(string message) { SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onCurrencyBalanceChanged:" + message); string[] vars = Regex.Split(message, "#SOOM#"); VirtualCurrency vc = (VirtualCurrency)StoreInfo.GetItemByItemId(vars[0]); int balance = int.Parse(vars[1]); int amountAdded = int.Parse(vars[2]); StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded); }
/// <summary> /// Takes a curtain amount of <c>VirtualCurrency</c> according to the given amount and the definition of this pack. /// </summary> /// <param name="amount">the amount of the specific item to be taken.</param> /// <param name="notify">notify of change in user's balance of current virtual item.</param> public override int Take(int amount, bool notify) { VirtualCurrency currency = null; try { currency = (VirtualCurrency)StoreInfo.GetItemByItemId(CurrencyItemId); } catch (VirtualItemNotFoundException) { SoomlaUtils.LogError(TAG, "VirtualCurrency with itemId: " + CurrencyItemId + " doesn't exist! Can't take this pack."); return(0); } return(VirtualCurrencyStorage.Remove(currency, CurrencyAmount * amount, notify)); }
public void onCurrencyBalanceChanged(string message, bool alsoPush) { SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onCurrencyBalanceChanged:" + message); JSONObject eventJSON = new JSONObject(message); VirtualCurrency vc = (VirtualCurrency)StoreInfo.GetItemByItemId(eventJSON["itemId"].str); int balance = (int)eventJSON["balance"].n; int amountAdded = (int)eventJSON["amountAdded"].n; StoreInventory.RefreshOnCurrencyBalanceChanged(vc, balance, amountAdded); StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded); if (alsoPush) { #if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR sep.PushEventOnCurrencyBalanceChanged(vc, balance, amountAdded); #endif } }
public static void onCurrencyBalanceChanged(CurrencyBalanceChangedEvent _Event, bool alsoPush) { SoomlaWpStore.domain.virtualCurrencies.VirtualCurrency currency = _Event.GetCurrency(); int balance = _Event.GetBalance(); int amountAdded = _Event.GetAmountAdded(); SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onCurrencyBalanceChanged" + currency.getItemId() + " " + balance.ToString() + " " + amountAdded.ToString()); VirtualCurrency vc = (VirtualCurrency)StoreInfo.GetItemByItemId(currency.getItemId()); StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded); StoreInventory.RefreshOnCurrencyBalanceChanged(vc, balance, amountAdded); //Why this line was added twice ?? //StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded); if (alsoPush) { sep.PushEventOnCurrencyBalanceChanged(_Event); } }
/// <summary> /// Opens this <c>Gate</c> if the currency-balance changed event causes the <c>Gate</c>'s /// criteria to be met. /// </summary> /// <param name="virtualCurrency">Virtual currency whose balance changed.</param> /// <param name="balance">New balance.</param> /// <param name="amountAdded">Amount added.</param> public void onCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance, int amountAdded) { checkItemIdBalance (virtualCurrency.ItemId, balance); }
public CurrencyBalanceChangedEvent(VirtualCurrency item, int balance, int amountAdded, Object sender) : base(sender) { mItem = item; mBalance = balance; mAmountAdded = amountAdded; }
public CurrencyBalanceChangedEvent(VirtualCurrency item, int balance, int amountAdded) : this(item, balance, amountAdded, null) { }
/// <summary> /// Handles a currency balance changed event. /// </summary> /// <param name="virtualCurrency">Virtual currency whose balance has changed.</param> /// <param name="balance">Balance of the given virtual currency.</param> /// <param name="amountAdded">Amount added to the balance.</param> public void onCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance, int amountAdded) { mCtrl.UpdateUI(); }
public CurrencyBalanceChangedEvent (VirtualCurrency item , int balance, int amountAdded) : this(item,balance,amountAdded,null) { }
private void OnCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance,int amountAdded) { setIt (); }
public static void RefreshOnCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance, int amountAdded) { UpdateLocalBalance(virtualCurrency.ItemId, balance); }
public CurrencyBalanceChangedEvent (VirtualCurrency item , int balance, int amountAdded, Object sender) : base(sender) { mItem = item ; mBalance = balance; mAmountAdded = amountAdded; }
private void OnCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance, int amountAdded) { Debug.Log(string.Format("GNOME: CurrencyBalanceChanged - Balance: {0}", balance)); this.tokens = balance; this.NotifyTokensChanged(); }
/// <summary> /// Handles a currency balance changed event. /// </summary> /// <param name="virtualCurrency">Virtual currency whose balance has changed.</param> /// <param name="balance">Balance of the given virtual currency.</param> /// <param name="amountAdded">Amount added to the balance.</param> public void onCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance, int amountAdded) { }
// updating counters, when balance of currency changed void onCurrencyBalanceChanged(VirtualCurrency virtualCurrency, int balance, int amountAdded) { ItemCounter.RefreshAll (); }