public bool LoadIfNotLoaded(CustomLevelStaticData song)
        {
            string newId     = CustomSongInfo.FromPath(song.jsonPath).GetIdentifier();
            bool   idMatched = newId == song.levelId;

            if (!idMatched)
            {
                Logger.Log("Song has been modified, old ID was " + song.levelId + " updating song content and ID");
                song.wasLoaded = false;
                _database.UpdateSongID(song.levelId, newId);
                ReflectionUtil.SetPrivateField(song, "_levelId", newId);
            }

            if (!song.wasLoaded)
            {
                foreach (CustomLevelStaticData.CustomDifficultyLevel difficultyLevel in song.difficultyLevels)
                {
                    StartCoroutine(LoadAudio("file://" + difficultyLevel.audioPath, difficultyLevel,
                                             "_audioClip"));
                    ReflectionUtil.SetPrivateField(difficultyLevel, "_songLevelData",
                                                   ParseDifficulty(difficultyLevel.jsonPath));
                }
                song.wasLoaded = true;
            }
            return(idMatched);
        }
Exemple #2
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        private void AddSong(string folder, xxHash.Hash64 hasher, List <ulong> scannedHashes, bool forceAdd)
        {
            // Hash info.json file to use as a key in the db
            hasher.Write(File.ReadAllText(folder + "/info.json"));
            ulong currentHash = hasher.Compute();

            hasher.Reset(0);

            // Ignore duplicates
            if (scannedHashes.Contains(currentHash))
            {
                Logger.Log("The song in directory " + folder + " has a duplicate hash " + currentHash +
                           " and was ignored");
                return;
            }
            scannedHashes.Add(currentHash);

            directoryParam.Value = folder;
            hashParam.Value      = currentHash;

            if (forceAdd || (Int64)checkCommand.ExecuteScalar() == 0)
            {
                Logger.Log("Song is not in DB or has changed, adding or updating");

                // We need to update the database entry for the current song
                CustomSongInfo songInfo = CustomSongInfo.FromPath(folder);
                beatsaveridParam.Value      = 0; //TODO
                leaderboardidParam.Value    = songInfo.GetIdentifier();
                bpmParam.Value              = songInfo.beatsPerMinute;
                previewStartTimeParam.Value = songInfo.previewStartTime;
                previewDurationParam.Value  = songInfo.previewDuration;
                authorNameParam.Value       = songInfo.authorName ?? "";
                songNameParam.Value         = songInfo.songName ?? "";
                songSubnameParam.Value      = songInfo.songSubName ?? "";
                coverImagePathParam.Value   = songInfo.coverImagePath ?? "";
                environmentNameParam.Value  = songInfo.environmentName ?? "";

                updateCommand.ExecuteNonQuery();

                // And add all the difficulties into the database
                foreach (CustomSongInfo.DifficultyLevel diff in songInfo.difficultyLevels)
                {
                    difficultyNameParam.Value = diff.difficulty;
                    difficultyRankParam.Value = diff.difficultyRank;
                    audioPathParam.Value      = diff.audioPath;
                    fileNameParam.Value       = diff.jsonPath;

                    updateDiffCommand.ExecuteNonQuery();
                }
            }
        }