Exemple #1
0
        protected void EnqueueNewNode(ProgramPoint programPoint, ProgramState programState)
        {
            if (programState == null)
            {
                return;
            }

            var pos = programPoint;

            if (programPoints.ContainsKey(programPoint))
            {
                pos = programPoints[programPoint];
            }
            else
            {
                programPoints[pos] = pos;
            }

            if (programState.GetVisitedCount(pos) >= MaxProgramPointExecutionCount)
            {
                OnProgramPointVisitCountExceedLimit(pos, programState);
                return;
            }

            var newNode = new ExplodedGraphNode(pos, programState.AddVisit(pos));

            if (nodesAlreadyInGraph.Add(newNode))
            {
                workList.Enqueue(newNode);
            }
        }
        protected void EnqueueNewNode(ProgramPoint programPoint, ProgramState programState)
        {
            if (programState == null)
            {
                return;
            }

            var pos = programPoint;

            if (this.programPoints.ContainsKey(programPoint))
            {
                pos = this.programPoints[programPoint];
            }
            else
            {
                this.programPoints[pos] = pos;
            }

            ExplodedGraphNode newNode = null;

            if (programState.GetVisitedCount(pos) >= MaxProgramPointExecutionCount)
            {
                OnProgramPointVisitCountExceedLimit(pos, programState);

                // reached the max number of visit by program point, in the case of ForEach blocks, we take the foreach loop false branch with current program state,
                // if it is not a foreach loop, newNode will be null and we will stop exploring the path
                if (GetForEachExitBlock(programPoint.Block) is Block forEachExitBlock)
                {
                    newNode = new ExplodedGraphNode(new ProgramPoint(forEachExitBlock), programState);
                }
            }
            else
            {
                newNode = new ExplodedGraphNode(pos, programState.AddVisit(pos));
            }

            if (newNode != null && this.nodesAlreadyInGraph.Add(newNode))
            {
                this.workList.Enqueue(newNode);
            }
        }