// Function from file: xmas.dm
        public override bool start(  )
        {
            Obj_Structure_Flora_Tree_Pine xmas = null;
            Tile_Simulated_Floor          T    = null;
            int?i = null;
            Mob_Living_SimpleAnimal_Pet_Dog_Corgi_Ian Ian = null;
            Obj_Machinery_Computer_Security_Telescreen_Entertainment Monitor = null;


            foreach (dynamic _b in Lang13.Enumerate(typeof(Game13), typeof(Obj_Structure_Flora_Tree_Pine)))
            {
                xmas = _b;


                if (xmas.z != 1)
                {
                    continue;
                }

                foreach (dynamic _a in Lang13.Enumerate(Map13.FetchInRangeExcludeThis(xmas, 1), typeof(Tile_Simulated_Floor)))
                {
                    T = _a;

                    i = null;
                    i = 1;

                    while ((i ?? 0) <= Rand13.Int(1, 5))
                    {
                        new Obj_Item_Weapon_AGift(T);
                        i++;
                    }
                }
            }

            foreach (dynamic _c in Lang13.Enumerate(GlobalVars.mob_list, typeof(Mob_Living_SimpleAnimal_Pet_Dog_Corgi_Ian)))
            {
                Ian = _c;

                Ian.place_on_head(new Obj_Item_Clothing_Head_Helmet_Space_Santahat(Ian));
            }

            foreach (dynamic _d in Lang13.Enumerate(GlobalVars.machines, typeof(Obj_Machinery_Computer_Security_Telescreen_Entertainment)))
            {
                Monitor = _d;

                Monitor.icon_state = "entertainment_xmas";
            }
            return(false);
        }
        // Function from file: xmas.dm
        public override bool start(  )
        {
            Obj_Structure_Flora_Tree_Pine        xmas      = null;
            Mob_Living_SimpleAnimal_Hostile_Tree evil_tree = null;


            foreach (dynamic _a in Lang13.Enumerate(typeof(Game13), typeof(Obj_Structure_Flora_Tree_Pine)))
            {
                xmas = _a;

                evil_tree             = new Mob_Living_SimpleAnimal_Hostile_Tree(xmas.loc);
                evil_tree.icon_state  = xmas.icon_state;
                evil_tree.icon_living = evil_tree.icon_state;
                evil_tree.icon_dead   = evil_tree.icon_state;
                evil_tree.icon_gib    = evil_tree.icon_state;
                GlobalFuncs.qdel(xmas);
            }
            return(false);
        }