Exemple #1
0
        // Function from file: observer.dm
        public override bool Move(dynamic NewLoc = null, int?Dir = null, int step_x = 0, int step_y = 0)
        {
            Obj_Effect_StepTrigger S  = null;
            Obj_Effect_StepTrigger S2 = null;


            if (Lang13.Bool(NewLoc))
            {
                this.loc = NewLoc;

                foreach (dynamic _a in Lang13.Enumerate(NewLoc, typeof(Obj_Effect_StepTrigger)))
                {
                    S = _a;

                    S.Crossed(this);
                }
                return(false);
            }
            this.loc = GlobalFuncs.get_turf(this);

            if (((Dir ?? 0) & 1) != 0 && this.y < Game13.map_size_y)
            {
                this.y++;
            }
            else if (((Dir ?? 0) & 2) != 0 && this.y > 1)
            {
                this.y--;
            }

            if (((Dir ?? 0) & 4) != 0 && this.x < Game13.map_size_x)
            {
                this.x++;
            }
            else if (((Dir ?? 0) & 8) != 0 && this.x > 1)
            {
                this.x--;
            }

            foreach (dynamic _b in Lang13.Enumerate(Map13.GetTile(this.x, this.y, this.z), typeof(Obj_Effect_StepTrigger)))
            {
                S2 = _b;

                S2.Crossed(this);
            }
            return(false);
        }
Exemple #2
0
        // Function from file: step_triggers.dm
        public override bool Trigger(Ent_Dynamic A = null)
        {
            Ent_Dynamic AM                       = null;
            int         curtiles                 = 0;
            bool        stopthrow                = false;
            Obj_Effect_StepTrigger_Thrower T     = null;
            Ent_Dynamic                       M  = null;
            Obj_Effect_StepTrigger            T2 = null;
            Obj_Effect_StepTrigger_Teleporter T3 = null;
            int         predir                   = 0;
            Ent_Dynamic M2                       = null;


            if (!(A != null) || !(A is Ent_Dynamic))
            {
                return(false);
            }
            AM        = A;
            curtiles  = 0;
            stopthrow = false;

            foreach (dynamic _a in Lang13.Enumerate(Map13.FetchInRangeExcludeThis(this, 2), typeof(Obj_Effect_StepTrigger_Thrower)))
            {
                T = _a;


                if (T.affecting.Contains(AM))
                {
                    return(false);
                }
            }

            if (AM is Mob)
            {
                M = AM;

                if (this.immobilize)
                {
                    ((dynamic)M).canmove = 0;
                }
            }
            this.affecting.Add(AM);

            while (AM != null && !stopthrow)
            {
                if (this.tiles != 0)
                {
                    if (curtiles >= this.tiles)
                    {
                        break;
                    }
                }

                if (AM.z != this.z)
                {
                    break;
                }
                curtiles++;
                Task13.Sleep(this.speed);

                if (!this.nostop)
                {
                    foreach (dynamic _b in Lang13.Enumerate(Map13.GetStep(AM, this.direction), typeof(Obj_Effect_StepTrigger)))
                    {
                        T2 = _b;


                        if (T2.stopper && T2 != this)
                        {
                            stopthrow = true;
                        }
                    }
                }
                else
                {
                    foreach (dynamic _c in Lang13.Enumerate(Map13.GetStep(AM, this.direction), typeof(Obj_Effect_StepTrigger_Teleporter)))
                    {
                        T3 = _c;


                        if (T3.stopper)
                        {
                            stopthrow = true;
                        }
                    }
                }

                if (AM != null)
                {
                    predir = AM.dir;
                    Map13.Step(AM, this.direction);

                    if (!this.facedir)
                    {
                        AM.dir = predir;
                    }
                }
            }
            this.affecting.Remove(AM);

            if (AM is Mob)
            {
                M2 = AM;

                if (this.immobilize)
                {
                    ((dynamic)M2).canmove = 1;
                }
            }
            return(false);
        }