public Form1() { InitializeComponent(); snake = new Snake(); food = new Food(); gamecontrol = new GameControl(); enviroment = new Enviroment(); food.CreateFood(); // hogy a legelején legyen kaja // dupla bufferelés SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); UpdateStyles(); }
public Form1() { InitializeComponent(); snake = new Snake(); food = new Food(); gamecontrol = new GameControl(); enviroment = new Enviroment(); food.CreateFood(); // hogy a legelején legyen kaja // dupla bufferelés SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); UpdateStyles(); }
private void foodTimer_Tick(object sender, EventArgs e) { food.CreateFood(); //snake.Eat(); }