private DisplayCard convertCardToDisplayCard(Card oldcard, decimal odds)
 {
     DisplayCard newCard = new DisplayCard(oldcard.cardName, oldcard.cardLevel);
       newCard.OddsToDrawSpecificCard = Convert.ToString(odds);
       return newCard;
 }
Exemple #2
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 public void levelUpCardAndDiscard(Card playedCard)
 {
     Boolean cardAlreadyInDeck = false;
       foreach (Card searchCard in CurrentStack)
       {
     if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
     {
       CurrentStack.Remove(searchCard);
       break;
     }
       }
       foreach (Card searchCard in m_NextStack)
       {
     if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
     {
       LiveStack.Add(new Card(playedCard.cardName, playedCard.cardLevel));
       searchCard.playCard(this);
       cardAlreadyInDeck = true;
       break;
     }
       }
       if (cardAlreadyInDeck == false)
       {
     LiveStack.Add(new Card(playedCard.cardName, playedCard.cardLevel));
     playedCard.playCard(this); //Do not forget to add one level to the card
     m_NextStack.Add(playedCard);
       }
 }
Exemple #3
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        public void playCard(Card playedCard)
        {
            Boolean cardAlreadyInDeck = false;

              foreach (Card searchCard in CurrentStack)
              {
            if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
            {
              CurrentStack.Remove(searchCard);
              break;
            }
              }
              if (playedCard.getDescription().Contains("Overload."))
              {
            LiveStack.Add(new Card(playedCard.cardName, playedCard.cardLevel));
            NumberOfBanishedCard++;
            return;
              }

              switch (playedCard.cardLevel)
              {
            case 1:
              m_NumberOfLevelTwoCards++;
              break;
            case 2:
              m_NumberOfLevelThreeCards++;
              break;
            case 3:
              if (playedCard.CardDefinition.hasLevel4())
              {
            m_NumberOfLevelFourCards++;
              }
              break;
              }

              foreach (Card searchCard in m_NextStack)
              {
            if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
            {
              LiveStack.Add(new Card(playedCard.cardName, playedCard.cardLevel));
              searchCard.playCard(this);
              cardAlreadyInDeck = true;
              break;
            }
              }
              if (cardAlreadyInDeck == false)
              {
            //If the card has a level higher than one it mean it have been leveled by another way
            //So we can remove one unknown leveled up card
            if (playedCard.cardLevel > 1)
            {
              UnknownCardLeveledUp--;
            }
            LiveStack.Add(new Card(playedCard.cardName, playedCard.cardLevel));
            m_NextStack.Add(playedCard);
            playedCard.playCard(this); //Do not forget to add one level to the card
              }
        }
Exemple #4
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        public void discardCard(Card playedCard)
        {
            Boolean cardAlreadyInDeck = false;

              foreach (Card searchCard in CurrentStack)
              {
            if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
            {
              CurrentStack.Remove(searchCard);
              break;
            }
              }

              foreach (Card searchCard in m_NextStack)
              {
            if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
            {
              cardAlreadyInDeck = true;
              break;
            }
              }
              if (cardAlreadyInDeck == false)
              {
            //If the card has a level higher than one it mean it have been leveled by another way
            //So we can remove one unknown leveled up card
            if (playedCard.cardLevel > 1)
            {
              UnknownCardLeveledUp--;
            }
            m_NextStack.Add(playedCard);
              }
        }
Exemple #5
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 public void levelUpCard(Card playedCard)
 {
     Boolean cardAlreadyInDeck = false;
       foreach (Card searchCard in m_NextStack)
       {
     if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
     {
       cardAlreadyInDeck = true;
       break;
     }
       }
       foreach (Card searchCard in CurrentStack)
       {
     if (playedCard.cardName == searchCard.cardName && playedCard.cardLevel == searchCard.cardLevel)
     {
       playedCard.levelUpCard(this);
       break;
     }
       }
       if (cardAlreadyInDeck == false)
       {
     m_NextStack.Add(playedCard);
       }
 }
Exemple #6
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 public void addCard(Card playedCard)
 {
     CurrentStack.Add(playedCard);
 }
Exemple #7
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 public void CreatureDies(Card deadCard)
 {
     GraveStack.Add(new Card(deadCard.cardName, deadCard.cardLevel));
 }
        private void internalParseRawLog()
        {
            lastPlayedCard = new Card("",0);
              if (String.IsNullOrEmpty(rawLogText))
              {
            return;
              }
              m_gameState.Reset();
              FindPlayersName();
              if (m_gameState.getNumberofPlayer() != 2)
              {
            return;
              }

              Match match;
              string[] tokens = Regex.Split(rawLogText, @"\r?\n|\r");
              foreach(string row in tokens)
              {
            if (MaxTurnNumber > 0)
            {
              if (MaxTurnNumber <= m_gameState.totalTurns)
              {
            break;
              }
            }
            match = Regex.Match(row, @"^Lane");
            if (match.Success)
            {
              continue;
            }
            match = Regex.Match(row, @"^" + m_gameState.playerOne.playerName + " ends their turn.");
            if (match.Success)
            {
              m_gameState.NextTurn();
              m_gameState.playerOne.nextTurn();
              continue;
            }
            match = Regex.Match(row, @"^" + m_gameState.playerTwo.playerName + " ends their turn.");
            if (match.Success)
            {
              m_gameState.NextTurn();
              m_gameState.playerTwo.nextTurn();
              continue;
            }
            //Parsing of player 1 card
            parseLine(row, m_gameState.playerOne, m_gameState.playerTwo);
            //Same for player 2
            parseLine(row, m_gameState.playerTwo, m_gameState.playerOne);
              }
              if (MaxTurnNumber > m_gameState.totalTurns)
              {
            MaxTurnNumber = m_gameState.totalTurns;
              }
        }
 private void parseLineForPlay(String Line, Player ActivePlayer, Player PassivePlayer)
 {
     Match match;
       Match submatch;
       Card playedCard;
       match = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays ([a-zA-Z. ,']+) \\(lvl ([0-9])\\)");
       if (match.Success)
       {
     playedCard = new Card(match.Groups[1].Value, Convert.ToInt16(match.Groups[2].Value));
     if (playedCard.CardDefinition.isBuggedDoublePlay() && lastPlayedCard.cardName == playedCard.cardName)
     {
       if (match.Groups[1].Value == "Oratek Battlebrand")
       {
     submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Oratek Battlebrand \\(lvl [0-9]\\)\\.");
     if (submatch.Success)
     {
       ActivePlayer.playerDeck.levelUpUnknownCard();
     }
     submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Oratek Battlebrand \\(lvl [0-9]\\) targeting ([a-zA-Z. ,]+) \\(lvl ([0-9])\\).");
     if (submatch.Success)
     {
       ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[1].Value, Convert.ToInt16(submatch.Groups[2].Value)));
     }
       }
       lastPlayedCard = new Card("", 0);
       return;
     }
     ActivePlayer.playerDeck.playCard(playedCard);
     lastPlayedCard = playedCard;
     if (match.Groups[1].Value == "Metasight")
     {
       submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Metasight \\(lvl [0-9]\\) targeting ([a-zA-Z. ,]+) \\(lvl ([0-9])\\) and ([a-zA-Z. ,]+) \\(lvl ([0-9])\\)");
       if (submatch.Success)
       {
     ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[1].Value, Convert.ToInt16(submatch.Groups[2].Value) - 1));
     ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[3].Value, Convert.ToInt16(submatch.Groups[4].Value) - 1));
       }
       submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Metasight \\(lvl [0-9]\\) targeting ([a-zA-Z. ,]+) \\(lvl ([0-9])\\)");
       if (submatch.Success)
       {
     ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[1].Value, Convert.ToInt16(submatch.Groups[2].Value) - 1));
       }
       return;
     }
     if (match.Groups[1].Value == "Metasight")
     {
       submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Perilous Insight \\(lvl [0-9]\\) targeting ([a-zA-Z. ,]+) \\(lvl ([0-9])\\) and ([a-zA-Z. ,]+) \\(lvl ([0-9])\\)");
       if (submatch.Success)
       {
     ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[1].Value, Convert.ToInt16(submatch.Groups[2].Value) - 1));
     ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[3].Value, Convert.ToInt16(submatch.Groups[4].Value) - 1));
       }
       submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Perilous Insight \\(lvl [0-9]\\) targeting ([a-zA-Z. ,]+) \\(lvl ([0-9])\\)");
       if (submatch.Success)
       {
     ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[1].Value, Convert.ToInt16(submatch.Groups[2].Value) - 1));
       }
       return;
     }
     if (match.Groups[1].Value == "Energy Surge")
     {
       submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Energy Surge \\(lvl [0-9]\\) for ([0-9]) cards.");
       if (submatch.Success)
       {
     ActivePlayer.drawCard(Convert.ToInt16(submatch.Groups[1].Value));
       }
       return;
     }
     if (match.Groups[1].Value == "Oratek Battlebrand")
     {
       submatch = Regex.Match(Line, @"^" + ActivePlayer.playerName + " plays Oratek Battlebrand \\(lvl [0-9]\\) targeting ([a-zA-Z. ,]+) \\(lvl ([0-9])\\)\\.");
       if (submatch.Success)
       {
     ActivePlayer.playerDeck.levelUpCardAndDiscard(new Card(submatch.Groups[1].Value, Convert.ToInt16(submatch.Groups[2].Value)));
       }
     }
     return;
       }
 }
Exemple #10
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 public SolbindCard(String p_cardName, int p_cardlevel, int number)
 {
     m_Solbind = new Card(p_cardName, p_cardlevel);
       m_NumberOfCard = number;
 }
Exemple #11
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 private int SimulateSpell(Card secondCard)
 {
     // 1 -> Creature survive the spell
       // 0 -> Creature is killed by spell
       Card spell, creature;
       if (m_cardDefinition.CardType == "Spell")
       {
     spell = this;
     creature = secondCard;
       }
       else
       {
     spell = secondCard;
     creature = this;
       }
       //We look spell per spell
       //Stat Damage
       int Statdamage = getStatDamage(spell);
       if (Statdamage > 0)
       {
     if (creature.GetHealthValue() <= Statdamage)
     {
       return 0;
     }
     return 1;
       }
       //Burn Damage
       int Spelldamage = getSpellDamage(spell);
       if (Spelldamage > 0)
       {
     if ((creature.GetHealthValue() + creature.GetArmorValue()) <= Spelldamage)
     {
       return 0;
     }
     return 1;
       }
       //Removal
       if (spell.cardName == "Botanimate")
       {
     if (spell.cardLevel >= creature.cardLevel)
     {
       return 0;
     }
     return 1;
       }
       if (spell.cardName == "Energy Prison")
       {
     if (spell.cardLevel >= creature.cardLevel)
     {
       return 0;
     }
     return 1;
       }
       if (spell.cardName == "Dreadbolt")
       {
     if (spell.cardLevel >= creature.cardLevel)
     {
       if (creature.GetAttackValue() >= creature.GetHealthValue())
       {
     return 0;
       }
     }
     return 1;
       }
       if (spell.cardName == "Cull the Weak")
       {
     if (spell.cardLevel == 1)
     {
       if (creature.GetAttackValue() <= 4)
       {
     return 0;
       }
       return 1;
     }
     if (spell.cardLevel == 2)
     {
       if (creature.GetAttackValue() <= 8)
       {
     return 0;
       }
       return 1;
     }
     if (spell.cardLevel == 3)
     {
       if (creature.GetAttackValue() <= 14)
       {
     return 0;
       }
       return 1;
     }
     return 1;
       }
       return -1;
 }
Exemple #12
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        private static int getStatDamage(Card spell)
        {
            if (spell.cardName == "Contagion Surge")
              {
            if (spell.cardLevel == 1)
              return 1;
            if (spell.cardLevel == 2)
              return 2;
            if (spell.cardLevel == 3)
              return 3;
              }
              if (spell.cardName == "Ghastly Touch")
              {
            if (spell.cardLevel == 1)
              return 3;
            if (spell.cardLevel == 2)
              return 6;
            if (spell.cardLevel == 3)
              return 12;
              }
              if (spell.cardName == "Epidemic")
              {
            if (spell.cardLevel == 1)
              return 2;
            if (spell.cardLevel == 2)
              return 4;
            if (spell.cardLevel == 3)
              return 6;
              }

              return 0;
        }
Exemple #13
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        private static int getSpellDamage(Card spell)
        {
            if (spell.cardName == "Uranti Bolt")
              {
            if (spell.cardLevel == 1)
              return 3;
            if (spell.cardLevel == 2)
              return 10;
            if (spell.cardLevel == 3)
              return 20;
              }
              if (spell.cardName == "Lightning Spark")
              {
            if (spell.cardLevel == 1)
              return 5;
            if (spell.cardLevel == 2)
              return 8;
            if (spell.cardLevel == 3)
              return 12;
              }
              if (spell.cardName == "Static Shock")
              {
            if (spell.cardLevel == 1)
              return 1;
            if (spell.cardLevel == 2)
              return 2;
            if (spell.cardLevel == 3)
              return 4;
              }

              return 0;
        }
Exemple #14
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 public int SimulateFight(Card secondCreature)
 {
     // 0 : cards destroy each other
       // 1 : inner card destroy other
       // 2 : compared card destroy other
       int fightResult;
       int firstAtck, firstHlth, secondAtck, secondHlth, firstArmor, secondArmor;
       fightResult = -1;
       if (m_cardDefinition == null || secondCreature.CardDefinition == null)
       {
     return fightResult;
       }
       if (m_cardDefinition.CardType == "Spell" && secondCreature.CardDefinition.CardType == "Spell")
       {
     return fightResult;
       }
       if (m_cardDefinition.CardType == "Spell" || secondCreature.CardDefinition.CardType == "Spell")
       {
     // 1 -> Creature survive the spell
     // 0 -> Creature is killed by spell
     fightResult = SimulateSpell(secondCreature);
     if (fightResult == -1)
     {
       return -1;
     }
     //First Card is the spell
     if (m_cardDefinition.CardType == "Spell")
     {
       if (fightResult == 0)
       {
     return 1;
       }
       if (fightResult == 1)
       {
     return 2;
       }
     }
     //Second Card is the spell
     else
     {
       if (fightResult == 0)
       {
     return 2;
       }
       if (fightResult == 1)
       {
     return 1;
       }
     }
     return -1;
       }
       if (m_cardDefinition.CardType == "Creature" && secondCreature.CardDefinition.CardType == "Creature")
       {
     firstAtck = GetAttackValue();
     firstHlth = GetHealthValue();
     firstArmor = GetArmorValue();
     secondAtck = secondCreature.GetAttackValue();
     secondHlth = secondCreature.GetHealthValue();
     secondArmor = secondCreature.GetArmorValue();
     if (secondAtck <= firstArmor && firstAtck <= secondArmor)
     {
       return 1;
     }
     if (cardName == "Witherfrost Banshee")
     {
     if (cardLevel == 1)
     {
         secondAtck = secondAtck - 2;
         secondHlth = secondHlth - 2;
     }
     if (cardLevel == 2)
     {
         secondAtck = secondAtck - 4;
         secondHlth = secondHlth - 4;
     }
     if (cardLevel == 3)
     {
         secondAtck = secondAtck - 7;
         secondHlth = secondHlth - 7;
     }
     }
     if (secondCreature.cardName == "Witherfrost Banshee")
     {
     if (secondCreature.cardLevel == 1)
     {
         firstAtck = firstAtck - 2;
         firstHlth = firstHlth - 2;
     }
     if (secondCreature.cardLevel == 2)
     {
         firstAtck = firstAtck - 4;
         firstHlth = firstHlth - 4;
     }
     if (secondCreature.cardLevel == 3)
     {
         firstAtck = firstAtck - 7;
         firstHlth = firstHlth - 7;
     }
     }
     while (firstHlth > 0 && secondHlth > 0)
     {
       if (secondAtck >= firstArmor)
       {
     firstHlth = firstHlth - (secondAtck - firstArmor);
       }
       if (firstAtck >= secondArmor)
       {
     secondHlth = secondHlth - (firstAtck - secondArmor) ;
       }
       if (cardName == "Thundersaur")
       {
       firstAtck = firstAtck + secondAtck;
       }
       if (secondCreature.cardName == "Thundersaur")
       {
       secondAtck = firstAtck + secondAtck;
       }
     } //End of while
     if (firstHlth <= 0 && secondHlth <= 0)
     {
       return 0; //Draw
     }
     if (secondHlth <= 0)
     {
       return 1; //First Creature Win
     }
     if (firstHlth <= 0)
     {
       return 2;//Second Creature Win
     }
       }
       return fightResult;
 }