private void HandleMovingEvent(SoldierMovingEvent e) { if (e.PlayerGuid != PlayerGuid) { return; } isRightMoving = e.IsRightMoving; isLeftMoving = e.IsLeftMoving; isJumping = e.IsJumping; }
private void HandleMovingEvent(SoldierMovingEvent e) { if (e.PlayerGuid != PlayerGuid) { return; } IsRightMoving = e.IsRightMoving; IsLeftMoving = e.IsLeftMoving; if (IsMultidirectionalMoving) { StopMoving(); } }