Exemple #1
0
 //Constructor sets the game for a singleplayer game
 //SingletonPattern
 private Control()
 {
     escape               = ConsoleKey.Escape.GetHashCode();
     controlInterfaces    = new ControlInterface[1];
     threads              = new Thread[1];
     controlInterfaces[0] = new ControlInterface("player1", new ControlKeySetting());
     threads[0]           = new Thread(new ParameterizedThreadStart(transferKeyLoop));
 }
Exemple #2
0
 //This is the only option to change the gam multiplayer. Not importent yet.
 public void setPlayerCount(byte controlInterfaceCount)
 {
     lock (semaforSetSyncObject)
     {
         semafor = controlInterfaceCount;
         if (controlInterfaceCount == controlInterfaces.Length)
         {
             return;
         }
         controlInterfaces = new ControlInterface[controlInterfaceCount];
         threads           = new Thread[controlInterfaceCount];
         for (int i = 0; i < controlInterfaceCount; i++)
         {
             controlInterfaces[i] = new ControlInterface("player" + (i + 1).ToString(), new ControlKeySetting());
             threads[i]           = new Thread(new ParameterizedThreadStart(transferKeyLoop));
         }
     }
 }
Exemple #3
0
        //Transports key code to one of the ControlInterfaces.
        private void transferKeyLoop(object param)
        {
            ControlInterface target = controlInterfaces[(int)param];

            while (true)
            {
                are.WaitOne();
                int keyCode = pressedKeyCode;
                if (pressedKeyCode == escape)
                {
                    break;
                }
                bool found = target.keyHandler(this, pressedKeyCode);
                lock (semaforSetSyncObject) {
                    semafor++;
                    if (semafor == controlInterfaces.Length && found == false)
                    {
                        Console.WriteLine("Invalidate transferKeyLoop");
                        Graphic.Invalidate();
                    }
                }
            }
        }