private void endgame() { timer.Stop(); TimeSpan test = elapsedTimeDateTime; // DateTime ElapsedTime = DateTime.Parse(elapsedTime); int totalSeconds = (elapsedTimeDateTime.Hours * 360) + (elapsedTimeDateTime.Minutes * 60) + elapsedTimeDateTime.Seconds; if (totalSeconds < 20) { totalPoints = totalPoints + 100; } if (totalSeconds >= 20 && totalSeconds <= 40) { totalPoints = totalPoints + 50; } if (totalSeconds > 40) { totalPoints = totalPoints + 20; } double pointsForSteps = ((double)numberSteps) * 0.1; totalPoints = totalPoints - (int)pointsForSteps; if (totalPoints < 0) { totalPoints = 0; } typewriter.Stop(); typewriter.SoundLocation = @"Music\mainMusic.wav"; typewriter.PlayLooping(); EndGame endGameWindow = new EndGame(totalPoints); endGameWindow.Tag = this.Tag; endGameWindow.Show(); this.Close(); }
private void endgame() { timer.Stop(); TimeSpan test = elapsedTimeDateTime; // DateTime ElapsedTime = DateTime.Parse(elapsedTime); int totalSeconds = (elapsedTimeDateTime.Hours * 360) + (elapsedTimeDateTime.Minutes * 60) + elapsedTimeDateTime.Seconds; if (totalSeconds < 20) totalPoints = totalPoints + 100; if (totalSeconds >= 20 && totalSeconds <= 40) totalPoints = totalPoints + 50; if (totalSeconds > 40) totalPoints = totalPoints + 20; double pointsForSteps = ((double)numberSteps) * 0.1; totalPoints = totalPoints - (int)pointsForSteps; if (totalPoints < 0) totalPoints = 0; typewriter.Stop(); typewriter.SoundLocation = @"Music\mainMusic.wav"; typewriter.PlayLooping(); EndGame endGameWindow = new EndGame(totalPoints); endGameWindow.Tag = this.Tag; endGameWindow.Show(); this.Close(); }