Exemple #1
0
        private void btLoad_Click(object sender, EventArgs e)
        {
            Slots slotsForm = new Slots();

            slotsForm.SetTitles("Load", SaveLoad.Load);
            if (slotsForm.ShowDialog() != DialogResult.OK)
            {
                return;
            }

            if (MessageBox.Show("All your current progress will be lost. Are you sure?", "Load", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) != DialogResult.OK)
            {
                return;
            }

            this.slotNumber = slotsForm.SlotNumber;


            try
            {
                IFormatter formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
                Stream     stream    = new FileStream(System.Environment.CurrentDirectory + "\\Save\\Save" + this.slotNumber + ".bin", FileMode.Open, FileAccess.Read);
                object     obj       = formatter.Deserialize(stream);
                stream.Close();

                StateGameData gameData = (StateGameData)obj;
                this.currentLevel      = gameData.CurrentLevel;
                this.player.MovesCount = gameData.Moves;
                this.pushes            = gameData.Pushes;
                this.UpdateStatus();
                this.LoadLevel(gameData.CurrentLevelState);
            }
            catch (Exception ex)
            {
                MessageBox.Show("The game could not be loaded: " + ex.Message, "Fail", MessageBoxButtons.OK, MessageBoxIcon.Error)
            }
        }
Exemple #2
0
        private void btSave_Click(object sender, EventArgs e)
        {
            if (this.slotNumber == -1)
            {
                Slots slotsForm = new Slots();
                slotsForm.SetTitles("Save", SaveLoad.Save);
                if (slotsForm.ShowDialog() != DialogResult.OK)
                {
                    return;
                }

                this.slotNumber = slotsForm.SlotNumber;
            }

            try
            {
                string[,] currentLevelStateIndividual = new string[this.currentLevel_Rigid.GetUpperBound(0) + 1, this.currentLevel_Rigid.GetUpperBound(1) + 1];

                for (int y = 0; y < this.currentLevel_Rigid.GetUpperBound(1) + 1; y++)
                {
                    for (int x = 0; x < this.currentLevel_Rigid.GetUpperBound(0) + 1; x++)
                    {
                        if (this.currentLevel_Rigid[x, y].Picture != null)
                        {
                            if (this.currentLevel_Rigid[x, y].Picture.Tag.ToString() == "B" && this.slotPositionList.Contains(new Point(x * this.increment, y * this.increment)))
                            {
                                currentLevelStateIndividual[x, y] = "X";
                            }
                            else
                            {
                                currentLevelStateIndividual[x, y] = this.currentLevel_Rigid[x, y].Picture.Tag.ToString();
                            }
                        }
                        else
                        {
                            currentLevelStateIndividual[x, y] = " ";
                        }
                    }
                }

                if (this.slotPositionList.Contains(this.player.Picture.Location))
                {
                    currentLevelStateIndividual[this.player.Position.X, this.player.Position.Y] = "Y";
                }
                else
                {
                    currentLevelStateIndividual[this.player.Position.X, this.player.Position.Y] = this.player.Picture.Tag.ToString();
                }

                StringBuilder sb = new StringBuilder();
                string[]      currentLevelStateFinal = new string[currentLevelStateIndividual.GetUpperBound(1) + 1];
                for (int y = 0; y < this.currentLevel_Rigid.GetUpperBound(1) + 1; y++)
                {
                    for (int x = 0; x < this.currentLevel_Rigid.GetUpperBound(0) + 1; x++)
                    {
                        sb.Append(currentLevelStateIndividual[x, y]);
                    }
                    currentLevelStateFinal[y] = sb.ToString();
                    sb.Clear();
                }
                //File.WriteAllText("levelTest.txt", sb.ToString());
                sb = null;

                StateGameData gameData = new StateGameData(this.currentLevel, this.player.MovesCount, this.pushes);
                gameData.CurrentLevelState = currentLevelStateFinal;

                IFormatter formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
                Stream     stream    = new FileStream(System.Environment.CurrentDirectory + "\\Save\\Save" + this.slotNumber + ".bin", FileMode.Create, FileAccess.Write);
                formatter.Serialize(stream, gameData);
                stream.Close();
                MessageBox.Show("Game successfully saved!", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Game could not be saved: " + ex.Message, "Fail", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }