public static GameCFG getInstance() { if (oCFG == null) { oCFG = new GameCFG(); } return(oCFG); }
//private long lFPSTimer = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; //private int iNumOfFPS, nNumOfFPS; public _2048Game() { InitializeComponent(); bBackground = new Bitmap(396, 600); this.FormBorderStyle = FormBorderStyle.FixedDialog; this.MaximizeBox = false; this.StartPosition = FormStartPosition.CenterScreen; gGraphics = this.CreateGraphics(); gG = Graphics.FromImage(bBackground); oGame = new Game(); GameCFG.getInstance(); }