public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { return(BedMakingWorkGiverUtility.BedMakingJob(pawn, (Building_Bed)t, forced, JobStandard)); }
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { return(CanMakeBedThing(t) && BedMakingWorkGiverUtility.CanMakeBed(pawn, (Building_Bed)t, forced)); }