Exemple #1
0
        public void DrawAll(List <GameObject> gameobjes)
        {
            lock (context.frameBuffer)
            {
                Matrix4x4     viewMatrix       = camera.ViewMatrix;
                Matrix4x4     projectionMatrix = camera.ProjectionMatrix;
                ShaderContext shaderContext    = new ShaderContext();

                shaderContext.SetViewProjectionMatrix(viewMatrix, projectionMatrix);

                shaderContext.textureFilterMode = context.textureFilterMode;
                shaderContext.shadeMode         = context.shadeMode;
                shaderContext.SetLight(light);
                shaderContext.ambient       = context.ambient;
                shaderContext.invertTexture = context.invertTexture;

                Shader shader = new Shader(shaderContext);


                foreach (var gameobject in gameobjes)
                {
                    DrawGameObject(gameobject, shader);
                }
            }
        }
Exemple #2
0
 public Shader(ShaderContext sc)
 {
     shaderContext = sc;
 }