Exemple #1
0
        private void Uniform3i(int location, int v0, int v1, int v2)
        {
            if (location < 0)
            {
                return;
            }

            ShaderProgram program = this.currentShaderProgram;

            if (program == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            UniformVariable v = program.GetUniformVariable(location);

            if (v == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            FieldInfo fieldInfo = v.fieldInfo;

            if (fieldInfo.FieldType.IsArray)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }                                                                                      // TODO: not sure about this line.

            program.SetUniform3i(location, v0, v1, v2);
        }
Exemple #2
0
        private void UniformMatrix4fv(int location, int count, bool transpose, float[] value)
        {
            if (location < 0 || value == null || value.Length != 16)
            {
                return;
            }

            ShaderProgram program = this.currentShaderProgram;

            if (program == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            // TODO:GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.
            if (count < 0)
            {
                SetLastError(ErrorCode.InvalidValue); return;
            }

            UniformVariable v = program.GetUniformVariable(location);

            if (v == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            FieldInfo fieldInfo = v.fieldInfo;

            if ((count > 1) && (!fieldInfo.FieldType.IsArray))
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }

            program.SetUniform4fv(location, count, transpose, value);
        }
Exemple #3
0
        private void Uniform1fv(int location, int count, float[] value)
        {
            if (location < 0 || value == null || value.Length != 1)
            {
                return;
            }

            ShaderProgram program = this.currentShaderProgram;

            if (program == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            // TODO:GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.
            if (count < 0)
            {
                SetLastError(ErrorCode.InvalidValue); return;
            }

            UniformVariable v = program.GetUniformVariable(location);

            if (v == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            FieldInfo fieldInfo = v.fieldInfo;

            if ((count > 1) && (!fieldInfo.FieldType.IsArray))
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }

            var copy = new float[count];

            for (int i = 0; i < count; i++)
            {
                copy[i] = value[i];
            }
            program.SetUniform(location, copy);
        }