protected virtual void BeginInteractiveRoutine(DialogueContext context)
 {
     this.context = context;
     // trigger the effects of the node once
     // BEWARE! if there are waits in those, behaviour isn't defined!
     DoEffects(context);
     // node takes over!
     context.VisitNode(null);
 }
Exemple #2
0
 public void SelectChoice()
 {
     dialogueContext.HideChoice();
     dialogueContext.VisitNode(dialogueContext.GetDialogueNode(nextNodeId));
 }