protected override void OnInitialize() { Physics = new Physics(); Physics.World.SetInternalTickCallback(PickingPreTickCallback, this, true); light = new Light(); light.Type = LightType.Point; light.Range = 75; light.Position = new Vector3(10, 25, 0); light.Diffuse = Color.LemonChiffon; light.Attenuation0 = 1.0f; softBodyMaterial = new SlimDX.Direct3D9.Material(); softBodyMaterial.Diffuse = Color.White; softBodyMaterial.Ambient = new Color4(Ambient); Fps.Text = "Move using mouse and WASD+shift\n" + "F3 - Toggle debug\n" + "F11 - Toggle fullscreen\n" + "Space - Shoot box\n\n" + "B - Previous Demo\n" + "N - Next Demo"; Freelook.SetEyeTarget(eye, target); base.OnInitialize(); }
protected override void OnInitialize() { PhysicsContext = new Physics(); PhysicsContext.World.SetInternalTickCallback(PickingPreTickCallback, this, true); DemoText = "B - Previous Demo\n" + "N - Next Demo"; Form.Text = "BulletSharp - SoftBody Demo"; Freelook.SetEyeTarget(eye, target); CullingEnabled = false; base.OnInitialize(); }
protected override void OnInitialize() { PhysicsContext = new Physics(); PhysicsContext.World.SetInternalTickCallback(PickingPreTickCallback, this, true); Info.Text = "Move using mouse and WASD+shift\n" + //"F3 - Toggle debug\n" + //"F11 - Toggle fullscreen\n" + "Space - Shoot box\n\n" + "B - Previous Demo\n" + "N - Next Demo"; Freelook.SetEyeTarget(eye, target); base.OnInitialize(); }