public void Start() { socket = gameObject.GetComponent<SocketIOComponent>(); socket.On("smarttouch-start", SmartTouch); socket.On("smarttouch-end", SmartTouch); checkJSON.readJson(); }
// Start is called before the first frame update void Start() { //Start listening to all the server events socket.On("redirectToServer", Redirect); socket.On("connect", OnConnection); socket.On("statusUpdate", StatusUpdate); }
//GameManager gameManager; void Start() { //Makes this object stay throughout the entire scene if (dontDestroyOnLoad) { DontDestroyOnLoad (transform.gameObject); } network = FindObjectOfType<NetworkManager> (); //Find the Socket Component in the Game Scene GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); //Register what kind of messages the client receives socket.On ("ConnectionTest", NetTest); socket.On ("JoinRoom", NetLogin); //socket.On ("Response", NetResponse); socket.Connect (); //Start Connection Test if (socket.IsConnected) { //Debug.Log ("Connected to Server!"); StartCoroutine("ConnectionTest"); } else { Debug.Log ("Not Connected..."); } }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("open",Opend); socket.On("power",PowerReact); }
void Start () { DontDestroyOnLoad (gameObject); GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On ("connection", Connection); socket.On("loginconfirm", LoginConfirm); }
// Use this for initialization void Start () { _gameboard = FindObjectOfType<Gameboard>(); GameObject go = GameObject.Find("SocketIO"); _socket = go.GetComponent<SocketIOComponent>(); _socket.On("login", connectCallback); _socket.On("move", moveCallback); Debug.Log("Connecting"); }
void Start () { Name = " "; DontDestroyOnLoad (gameObject); GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("error", ServerError); socket.On("close", ServerClose); transform.position = startPosition; rend = GetComponent<Renderer>(); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); //新しくログインしてきたら、CreateNewを起動 socket.On("new_player",CreateNewPlayer); //誰かがページを離れたら、オブジェクトが消える。 socket.On("player_exit",RemovePlayer); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("open", TestOpen); socket.On("message",OnMessage); socket.On("welcome",OnWelcome); socket.On("error", TestError); socket.On("close", TestClose); }
// Use this for initialization void Start () { //ws://localhost:4567/socket.io/?EIO=4&transport=websocket //GameObject go = GameObject.Find("SocketIO"); socket = GameObject.FindObjectOfType<SocketIOComponent>(); //socket.Connect (); socket.On("open", OnSocketOpen); socket.On("error", OnSocketError); socket.On("chat message", ChatMessage); //StartCoroutine(TestCoroutine()); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("open", TestOpen); socket.On("boop", TestBoop); socket.On("error", TestError); socket.On("close", TestClose); StartCoroutine("BeepBoop"); }
// Use this for initialization void Start () { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); Debug.Log ("Adding callbacks"); socket.On("connect", Connect); socket.On("updateBlob", UpdateUser); socket.On("newBlob", AddUser); socket.On ("removeBlob", DeleteUser); socket.Connect (); }
void StartWebsocket() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("acceleration", OnAcceleration); socket.On("steering", OnSteering); //socket.On("open", TestOpen); /*socket.On("error", TestError); socket.On("close", TestClose);*/ }
void Start() { io = GetComponent <SocketIO.SocketIOComponent>(); io.On("NewPlayer", (SocketIO.SocketIOEvent e) => { JSONObject data = e.data; string playerID = getField(data, "playerID"); string playerName = getField(data, "playerName"); createNewPlayer(playerID, playerName); }); io.On("ButtonDown", (SocketIO.SocketIOEvent e) => { JSONObject data = e.data; string playerID = getField(data, "playerID"); string buttonPressed = getField(data, "button"); player foundPlayer = getPlayer(playerID); Vector3 moveDir = new Vector3(0f, 0f, 0f); Debug.Log(playerID + " pressed " + buttonPressed); switch (buttonPressed.ToString()) { case "up": moveDir = new Vector3(0f, 1f, 0f); foundPlayer.setAimDirection("up"); foundPlayer.move(moveDir); break; case "down": moveDir = new Vector3(0f, -1f, 0f); foundPlayer.setAimDirection("down"); foundPlayer.move(moveDir); break; case "left": moveDir = new Vector3(-1f, 0f, 0f); foundPlayer.setAimDirection("left"); foundPlayer.move(moveDir); break; case "right": moveDir = new Vector3(1f, 0f, 0f); foundPlayer.setAimDirection("right"); foundPlayer.move(moveDir); break; case "fire": foundPlayer.FireWeapon(1); break; } }); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); txt = this.gameObject.GetComponent<Text>(); socket.On("sendname", OnSendName); socket.On("randomnumber",OnRandomNumber); socket.On("welcome",OnWelcome); socket.On("error", TestError); socket.On("close", TestClose); }
void Start () { DontDestroyOnLoad (transform.gameObject); go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); Debug.Log (socket); if (socket == null) { Debug.Log("f**k you!"); } socket.On ("connection", Connection); socket.On("loginconfirm", LoginConfirm); socket.On("toclient", ToClient); }
// Use this for initialization void Start() { rb = this.GetComponent<Rigidbody> (); gameManager = GameObject.Find ("GameManager").GetComponent<GameManager> (); GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("open", TestOpen); socket.On("gyro", (message) => { JSONObject json = message.data; JSONObject pitchJSON = json.GetField("beta"); pitchAxis = float.Parse(pitchJSON.ToString())/180; JSONObject rollJSON = json.GetField("gamma"); rollAxis = float.Parse(rollJSON.ToString())/180; JSONObject yawJSON = json.GetField("alpha"); //yawAxis = float.Parse(yawJSON.ToString()); //yawAxis = (yawAxis - 180) / 360; //Debug.Log("pitch: "+pitchAxis+" yaw: " +yawAxis +" Roll "+ rollAxis); }); socket.On("speed",(message) => { AmbientSpeed = float.Parse (message.data.GetField("speed").ToString()); }); socket.On("error", TestError); socket.On("close", TestClose); }
// Start is called before the first frame update void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIO.SocketIOComponent>(); socket.On("open", socketConnected); socket.On("do flight", doFlight); // transform.position = start.position; pos = transform.position; rot = transform.rotation; // Debug.Log("Position " + pos + " and the rotation " + rot); }
void Start () { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); myscript = go.GetComponent<ectScript>(); socket.On ("talk", ChatMessage); }
void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("message", TestMessage); }
// Use this for initialization void Start() { Canvas canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); canvas.enabled = false; submitBtn.onClick.AddListener(OnClickSubmit); NetworkManager.Instance.Init(); _socket = NetworkManager.Instance.Socket; _socket.On("NET_AVARIABLE", (SocketIOEvent evt) =>{ canvas.enabled = true; Debug.Log("Net Avariable"); }); _socket.On("CONNECTED", OnUserSignUped); DontDestroyOnLoad(_socket.gameObject); DontDestroyOnLoad(GameManager.Instance.gameObject); }
public void Initialize() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.Connect(); // Register callbacks socket.On("message", OnMessage); // Send first contact to server socket.Emit("connection"); // Log in Dictionary<string,string> login = new Dictionary<string,string>(); login["username"] = "******"; socket.Emit("login", new JSONObject(login)); /* client = new Client(url); client.Opened += OnSocketOpened; client.Message += SocketMessage; client.SocketConnectionClosed += SocketConnectionClosed; client.Error +=SocketError; client.Connect(); */ }
public void Start() { controller = GetComponent<CharacterController>(); GameObject go = GameObject.Find("SocketIO"); Debug.Log ("TEST TEST"); socket = go.GetComponent<SocketIOComponent>(); // Defining the socket callback socket.On ("test", (SocketIOEvent e) => { Debug.Log("TEST EVENT RECIEVED"); }); socket.On("move", (SocketIOEvent e) => { Debug.Log(e.data); nextDirection = new Vector3(0, e.data["z"].f, e.data["y"].f); nextRotation = e.data["x"].f * 50; socketInput = true; }); }
void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); //コントローラーの命令が入ってきたら処理する。(1、idを特定し、オブジェクトを特定 2、特定したオブジェクトのコンポーネントに命令) socket.On("move",CheckID); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On ("rgb",changeBackgroundRGB); _guiText = guiText.GetComponent<Text> (); }
void Start() { DontDestroyOnLoad (gameObject); GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); myscript = go.GetComponent<ectScript>(); socket.On("open", ServerOpen); socket.On("error", ServerError); socket.On("close", ServerClose); socket.On("loginSuccess",loginSuccess); socket.On("loginUnsuccess",loginUnsuccess); socket.On("swapPlayer",swapPlayer); socket.On ("PlayerMove", PlayerMove); socket.On ("Playerdisconnected", Playerdisconnected); socket.On ("registersuccess", registersuccess); socket.On ("registerunsuccess", registerunsuccess); }
void Start () { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); myscript = go.GetComponent<ectScript>(); socket.Emit("LoadMap"); socket.On("swapAllPlayer",swapAllPlayer); }
// Use this for initialization void Start() { //socket.io approach //retrieve socket component GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); nodeList = new Dictionary<string, Node>(); //create a new dictionary socket.On("result", NodeListUpdate); //event listener waiting for the results of the node queries }
// Use this for initialization void Start() { InitUI (); //same old, same old GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); //register for events via coordinated string keys //there are some defaults, like connect, open, close socket.On("connect", ConnectedToServer); }
public void Start() { if (autoConnect) { Connect(); GameObject go = GameObject.Find("SocketIO"); SocketIOComponent sock = (SocketIOComponent)go.GetComponent(typeof(SocketIOComponent)); sock.On("move_forward_Utkarsh", (SocketIOEvent e) => { Debug.Log("Utkarsh move forward"); }); } }
// Start is called before the first frame update private void Start() { //Start listening to all the server events socket.On("redirectToServer", Redirect); socket.On("CameraInput", HandleCameraInput); socket.On("connect", OnConnection); socket.On("colorUpdate", HandleQRColorUpdate); socket.On("mapUpdate", ReceiveMapImage); socket.On("appendagePositionUpdate", OnAppendagePositionUpdate); }
// Start is called before the first frame update void Start() { //Start listening to all the server events socket.On("redirectToServer", Redirect); socket.On("move", MovePlayer); socket.On("join", PlayerJoin); socket.On("quit", PlayerQuit); socket.On("bullet_spawn", BulletSpawn); socket.On("connect", PlayerJoinServer); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.On("open", Open); socket.On("wait", Wait); socket.On("roomready", Roomready); socket.On("needwait", NeedWait); socket.On("error", Error); socket.On("close", Close); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); txt = this.gameObject.GetComponent<Text>(); socket.On("sendname", OnSendName); socket.On("img_from_phone",OnGetImage); socket.On ("location",OnGetLocation); socket.On ("DeviceOrientation",onRotation); socket.On("welcome",OnWelcome); socket.On("error", TestError); socket.On("close", TestClose); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); Player = GameObject.FindGameObjectWithTag("Player"); Player_rg = Player.GetComponent<Rigidbody>(); modify = Player.GetComponent<Modify>(); world = GameObject.Find("WorldStartHere").GetComponent<World>(); socket.On("open", TestOpen); socket.On("boop", TestBoop); socket.On("error", TestError); socket.On("close", TestClose); // socket.On("user_added", AddUserToWorld); socket.On ("user_update_position", UpdateOtherPos); // socket.On ("user list", AddUserToWorld); socket.On("map_modify", ModifyMap); socket.On ("set_specblock", SetSpecBlock); socket.On ("shotting", OtherShotting); StartCoroutine("BeepBoop"); // StartCoroutine("SendPosition"); }
public void Start() { ps1 = GetComponent<ParticleSystem> (); em1 = ps1.emission; ps2 = GetComponent<ParticleSystem> (); em2 = ps2.emission; ps3 = GetComponent<ParticleSystem> (); em3 = ps3.emission; GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); txt = this.gameObject.GetComponent<Text>(); socket.On("sendname", OnSendName); socket.On("twitter-stream", OnRandomyNumber); socket.On("welcome",OnWelcome); socket.On("error", TestError); socket.On("close", TestClose); socket.On ("presidential", OnPresidential); socket.On ("migrant", OnMigrant); socket.On ("poverty", OnPoverty); }
// Start is called before the first frame update private void Start() { //Start listening to all the server events //Connection packets socket.On("connect", PlayerJoinServer); socket.On("RedirectToServer", Redirect); socket.On("ServerClose", ServerClosed); socket.On("PlayerJoin", OnPlayerJoin); socket.On("PlayerQuit", OnPlayerQuit); socket.On("PlayerMove", OnPlayerMove); socket.On("PlayerMoveHead", OnPlayerMoveHead); socket.On("PlayerTeleport", OnPlayerTeleport); socket.On("UpdateSeeker", OnSeekerUpdate); socket.On("PlayerDeath", OnPlayerDeath); socket.On("PropMove", OnPropMove); socket.On("TimeLeftSync", OnTimeLeftSync); socket.On("PlayerMessage", OnPlayerMessage); socket.On("PlayerSeesSeeker", OnPlayerSeesSeeker); socket.On("HiderCountSync", OnHiderCountSync); socket.On("SyncDayNightCycle", OnSyncDayNightCycle); socket.On("StartDayNightCycle", OnStartDayNightCycle); socket.On("StopDayNightCycle", OnStopDayNightCycle); PlayerMovement.localPlayerMoveEvent += PlayerMoveServer; SmoothMouseLook.localPlayerHeadMoveEvent += PlayerMoveHeadServer; }
void Start() { io = GetComponent <SocketIO.SocketIOComponent>(); dodgeballManager = transform.parent.GetComponentInChildren <dodgeballManager>(); io.On("joined-game", (SocketIO.SocketIOEvent e) => { JSONObject data = e.data; Debug.Log("Joined game " + data); }); io.On("player-position-update", (SocketIO.SocketIOEvent e) => { try { JSONObject data = e.data; string playerID = data.GetField("id").ToString(); JSONObject playerPos = data.GetField("position"); Vector3 newPos = new Vector3( float.Parse(playerPos.GetField("x").ToString()), float.Parse(playerPos.GetField("y").ToString()), float.Parse(playerPos.GetField("z").ToString()) ); JSONObject playerRot = data.GetField("rotation"); Quaternion newRot = new Quaternion( float.Parse(playerRot.GetField("x").ToString()), float.Parse(playerRot.GetField("y").ToString()), float.Parse(playerRot.GetField("z").ToString()), float.Parse(playerRot.GetField("w").ToString()) ); player p = getPlayer(playerID); if (p != null) { p.newPos = newPos; p.newRot = newRot; } } catch (Exception err) { Debug.LogError("player-position-update-exception: " + err); } }); io.On("dodgeball-thrown", (SocketIO.SocketIOEvent e) => { JSONObject data = e.data; JSONObject posObj = data.GetField("position"); JSONObject dirObj = data.GetField("direction"); int ID = int.Parse(data.GetField("ID").ToString()); string playerID = data.GetField("playerID").ToString(); Vector3 position = new Vector3( float.Parse(posObj.GetField("x").ToString()), float.Parse(posObj.GetField("y").ToString()), float.Parse(posObj.GetField("z").ToString()) ); Vector3 direction = new Vector3( float.Parse(dirObj.GetField("x").ToString()), float.Parse(dirObj.GetField("y").ToString()), float.Parse(dirObj.GetField("z").ToString()) ); dodgeballManager.onNetworkThrowBall(position, direction); getPlayer(playerID).network.onThrowDodgeball(); }); io.On("dodgeball-pickup", (SocketIO.SocketIOEvent e) => { JSONObject data = e.data; string playerID = data.GetField("playerID").ToString(); player foundPlayer = getPlayer(playerID); foundPlayer.network.onPickupDodgeball(); }); io.On("player-join", (SocketIO.SocketIOEvent e) => { Debug.Log("new player join"); JSONObject data = e.data; player newPlayer = new player(); newPlayer.id = data.GetField("playerID").ToString(); GameObject playerObj = GameObject.Instantiate(playerPrefab, new Vector3(0f, 0f, 0f), Quaternion.identity); newPlayer.transform = playerObj.transform; newPlayer.network = playerObj.GetComponent <networkPlayerController>(); otherPlayers.Add(newPlayer); }); io.On("player-disconnect", (SocketIO.SocketIOEvent e) => { JSONObject data = e.data; string id = data.GetField("id").ToString(); player p = otherPlayers.Find(x => x.id == id); GameObject.Destroy(p.transform.gameObject); otherPlayers.Remove(p); }); io.On("player-death", (SocketIO.SocketIOEvent e) => { Debug.Log("player death"); }); }