private void EmitPacket(Packet packet)
 {
     try
     {
         ws.Send(Encoder.Encode(packet));
     }
     catch (SocketIOException ex)
     {
         Debug.LogError(ex.Message);
     }
 }
Exemple #2
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        private void EmitPacket(Packet packet)
        {
                        #if SOCKET_IO_DEBUG
            debugMethod.Invoke("[SocketIO] " + packet);
                        #endif

            try {
                ws.Send(encoder.Encode(packet));
            } catch (SocketIOException ex) {
                Debug.Log(ex.ToString());
            }
        }
        public void EmitPacket(Packet packet)
        {
            Info("[SocketIO]EmitPacket " + packet);

            try
            {
                ws.Send(encoder.Encode(packet));
            }
            catch (SocketIOException ex)
            {
                Error(ex.ToString());
            }
        }
Exemple #4
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        private void EmitPacket(Packet packet)
        {
            try
            {
#if SOCKET_IO_DEBUG
                debugMethod.Invoke("[SocketIO] " + packet);
#endif
                ws.Send(Encoder.Encode(packet));
            }
            catch (SocketIOException ex)
            {
                Debug.LogError(ex.Message);
            }
        }
        private void EmitPacket(Packet packet)
        {
                        #if SOCKET_IO_DEBUG
            debugMethod.Invoke("[SocketIO] " + packet);
                        #endif

            try {
                ws.Send(encoder.Encode(packet));
#pragma warning disable CS0168 // Variable is declared but never used
            } catch (SocketIOException ex) {
#pragma warning restore CS0168 // Variable is declared but never used
#if SOCKET_IO_DEBUG
                debugMethod.Invoke(ex.ToString());
#endif
            }
        }
Exemple #6
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        private void EmitPacket(Packet packet)
        {
                        #if SOCKET_IO_DEBUG
            debugMethod.Invoke("[SocketIO] " + packet);
                        #endif

            try {
                ws.Send(encoder.Encode(packet));
            } catch (SocketIOException ex) {
#if UNITY_EDITOR
                Debug.LogError(ex.Message);
#endif
#if SOCKET_IO_DEBUG
                debugMethod.Invoke(ex.ToString());
#endif
            }
        }
 private void EmitPacket(Packet packet)
 {
                 #if SOCKET_IO_DEBUG
     debugMethod.Invoke("[SocketIO] " + packet);
                 #endif
     if (myDebugLog != null && packet != null)
     {
         myDebugLog.Invoke("Send Emit : " + packet.json);
     }
     try {
         ws.Send(encoder.Encode(packet));
     } catch (SocketIOException ex) {
                         #if SOCKET_IO_DEBUG
         debugMethod.Invoke(ex.ToString());
                         #endif
     }
 }
Exemple #8
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        private void EmitPacket(Packet packet)
        {
                        #if SOCKET_IO_DEBUG
            debugMethod.Invoke("[SocketIO] " + packet);
                        #endif


            #pragma warning disable 0168
            try {
                ws.Send(encoder.Encode(packet));
            } catch (SocketIOException ex) {
                                #if SOCKET_IO_DEBUG
                debugMethod.Invoke(ex.ToString());
                                #endif
            }
            #pragma warning restore 0168
        }
Exemple #9
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        private void EmitPacket(Packet packet)
        {
                        #if SOCKET_IO_DEBUG
            debugMethod.Invoke("[SocketIO] " + packet);
                        #endif

            try {
//				var sw = new System.Diagnostics.Stopwatch ();
//				sw.Start ();
                ws.Send(encoder.Encode(packet));
//				sw.Stop ();
//				UnityEngine.Debug.Log ("send took " + sw.Elapsed.TotalSeconds + " seconds");
            } catch (SocketIOException ex) {
                                #if SOCKET_IO_DEBUG
                debugMethod.Invoke(ex.ToString());
                                #endif
            }
        }
        private void EmitPacket(Packet packet)
        {
                        #if SOCKET_IO_DEBUG
            debugMethod.Invoke("[SocketIO] " + packet);
                        #endif

            try
            {
                ws.Send(encoder.Encode(packet));
            }
            // @fix: This fix prevents from warning errors about the unused "ex" variable if the SOCKET_IO_DEBUG define is not declared
                        #if SOCKET_IO_DEBUG
            catch (SocketIOException ex)
            {
                debugMethod.Invoke(ex.ToString());
            }
                        #else
            catch (SocketIOException) { }
                        #endif
        }