Exemple #1
0
 public MoveCameraEvent(MoveCameraEvent.GetPosition enSpecialPosition, float fSpeed, bool bSlowAtEnd = false, bool bSlowAtStart = false)
 {
     this.xCamera = Program.GetTheGame().xCamera;
     this.fStartMoveSpeed = fSpeed;
     this.fMoveSpeed = fSpeed;
     this.enSpecialPos = enSpecialPosition;
     this.bSlowAtEnd = bSlowAtEnd;
     this.bSlowAtStart = bSlowAtStart;
 }
Exemple #2
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 public MoveCameraEvent(NPCCodex.NPCTypes enCharacterID, float fSpeed, bool bSlowAtEnd = false, bool bSlowAtStart = false)
 {
     this.xCamera = Program.GetTheGame().xCamera;
     this.fStartMoveSpeed = fSpeed;
     this.fMoveSpeed = fSpeed;
     this.enCharacterID = enCharacterID;
     this.bSlowAtEnd = bSlowAtEnd;
     this.bSlowAtStart = bSlowAtStart;
 }
Exemple #3
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 public MoveCameraEvent(Vector2 v2TargetPos, float fSpeed, bool bSlowAtEnd = false, bool bSlowAtStart = false)
 {
     this.xCamera = Program.GetTheGame().xCamera;
     this.v2TargetPos = v2TargetPos;
     this.fStartMoveSpeed = fSpeed;
     this.fMoveSpeed = fSpeed;
     this.bSlowAtEnd = bSlowAtEnd;
     this.bSlowAtStart = bSlowAtStart;
 }
Exemple #4
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 public RenderComponent()
 {
     this.xCamera = Program.GetTheGame().xCamera;
     this.fComponentID = RenderComponent.fIDPool;
     RenderComponent.fIDPool += 0.0001f;
     if (RenderComponent.fIDPool > 0.5f)
     {
         RenderComponent.fIDPool = 0f;
     }
 }
Exemple #5
0
 public void SetCamera(Camera xCamera)
 {
     this.xCamera = xCamera;
 }