public static void CreateView(string resPath, string resDefaultPath, EntityObject entity, Transform parent = null)
        {
            ViewObject obj         = null;
            string     recycleType = resPath;
            bool       useRecycler = true;

            obj = m_recycler.Pop(recycleType) as ViewObject;
            if (obj == null)
            {
                useRecycler = false;
                obj         = InstanceViewFromPrefab(recycleType, resDefaultPath);
            }

            if (obj != null)
            {
                if (!obj.gameObject.activeSelf)
                {
                    obj.gameObject.SetActive(true);
                }

                if (parent != null)
                {
                    obj.transform.SetParent(parent, false);
                }
                else
                {
                    obj.transform.SetParent(m_viewRoot, false);
                }

                obj.CreateInFactory(entity, recycleType);

                if (EnableLog && Debuger.EnableLog)
                {
                    Debuger.Log(LOG_TAG, "CreateView() {0}:{1} -> {2}:{3}, UseRecycler:{4}",
                                entity.GetType().Name, entity.GetHashCode(),
                                obj.GetRecycleType(), obj.GetInstanceID(),
                                useRecycler);
                }

                if (m_mapObject.ContainsKey(entity))
                {
                    Debuger.LogError(LOG_TAG, "CreateView() 不应该存在重复的映射!");
                }
                m_mapObject [entity] = obj;
                //m_mapObject.Add(entity, obj);
            }
        }
        private static ViewObject InstanceViewFromPrefab(string prefabName, string defaultPrefabName)
        {
            GameObject prefab = Resources.Load <GameObject>(prefabName);

            if (prefab == null)
            {
                prefab = Resources.Load <GameObject>(defaultPrefabName);
            }
            GameObject go       = GameObject.Instantiate(prefab);
            ViewObject instance = go.GetComponent <ViewObject>();

            if (instance == null)
            {
                Debuger.LogError(LOG_TAG, "InstanceViewFromPrefab() prefab = " + prefabName);
            }

            return(instance);
        }
        public static void ReleaseView(EntityObject entity)
        {
            if (entity != null)
            {
                ViewObject obj = m_mapObject[entity];
                if (obj != null)
                {
                    if (EnableLog && Debuger.EnableLog)
                    {
                        Debuger.Log(LOG_TAG, "ReleaseView() {0}:{1} -> {2}:{3}",
                                    entity.GetType().Name, entity.GetHashCode(),
                                    obj.GetRecycleType(), obj.GetInstanceID());
                    }

                    m_mapObject.Remove(entity);
                    obj.ReleaseInFactory();
                    obj.gameObject.SetActive(false);

                    //将对象加入对象池
                    m_recycler.Push(obj);
                }
            }
        }