private async Task ReadMessages(SocketMessage message)
 {
     if (message.Content.StartsWith(commandPrefix))
     {
         Func <SocketMessage, SnakeOil, Task> commandHandler = Commands.ReadDiscordCommand(message.Content.Substring(commandPrefix.Length));
         SnakeOil thisGame = ongoingGames.Find(x => x.GameLocation.Equals(message.Channel));
         await commandHandler(message, thisGame);
     }
 }
Exemple #2
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        public static async Task NextRound(SocketMessage message, SnakeOil game)
        {
            if (game == null)
            {
                await message.Channel.SendMessageAsync("No game exists in this channel");
            }
            else
            {
                await game.NextRound();

                await message.Channel.SendMessageAsync("All cards have now been send out");
            }
        }
Exemple #3
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 public static async Task RemovePlayer(SocketMessage message, SnakeOil game)
 {
     if (game == null)
     {
         await message.Channel.SendMessageAsync("You can't leave a game if there is no game");
     }
     else
     {
         game.RemovePlayer(message.Author);
         if (game.GetPlayerCount() < 3)
         {
             await message.Channel.SendMessageAsync("You left the game. Not enough players left to keep playing");
         }
         else
         {
             await message.Channel.SendMessageAsync("You left the game");
         }
     }
 }
Exemple #4
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        public static async Task StartGame(SocketMessage message, SnakeOil game)
        {
            if (game != null)
            {
                await message.Channel.SendMessageAsync("This channel still has an ongoing game. If the game has ended please use the endgame command");
            }

            else
            {
                SnakeOil newGame = new SnakeOil(message.Channel, message.Author);
                await newGame.GetRoles();

                await newGame.GetWords();

                Program.AddNewGame(newGame);

                await message.Channel.SendMessageAsync($"The game has been created");
            }
        }
Exemple #5
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        public static async Task AddPlayer(SocketMessage message, SnakeOil game)
        {
            if (game == null)
            {
                await message.Channel.SendMessageAsync("There is no game going on in this channel.");
            }

            else
            {
                int i = game.AddPlayer(message.Author);
                if (i == 0)
                {
                    if (game.GetPlayerCount() < 3)
                    {
                        await message.Channel.SendMessageAsync($"The game currently has the following players {game.GetPlayerList()} \n \n you still need more players before you can start the game");
                    }
                    else
                    {
                        await message.Channel.SendMessageAsync($"The game currently has the following players {game.GetPlayerList()}");
                    }
                }
                else
                {
                    string answer = "";
                    switch (i)
                    {
                    case 1: answer = "You already joined the game. playing as 2 people is not allowed"; break;

                    case 2: answer = "You can't join because there are not enough words for that amount of players"; break;

                    default: answer = "Someone forgot to add an errorcode. so this game may now be broken :("; break;
                    }
                    await message.Channel.SendMessageAsync(answer);
                }
            }
        }
 public static void RemoveGame(SnakeOil game)
 {
     ongoingGames.Remove(game);
 }
 public static void AddNewGame(SnakeOil game)
 {
     ongoingGames.Add(game);
 }
Exemple #8
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 public static async Task CommandNotFound(SocketMessage message, SnakeOil game)
 {
     await message.Channel.SendMessageAsync("Unknown command");
 }
Exemple #9
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 public static async Task EndGame(SocketMessage message, SnakeOil game)
 {
     Program.RemoveGame(game);
     await message.Channel.SendMessageAsync("The game has now ended");
 }