//Wall Detections void isNearWall() { if (snakeParts[0].Bounds.X < 0) { mySnake.SetPosition(panel1.Width + 5, snakeParts[0].Bounds.Y); } else if (snakeParts[0].Bounds.X > panel1.Width) { mySnake.SetPosition(0, snakeParts[0].Bounds.Y); } else if (snakeParts[0].Bounds.Y < 0) { mySnake.SetPosition(snakeParts[0].Bounds.X, panel1.Height); } else if (snakeParts[0].Bounds.Y > panel1.Height) { mySnake.SetPosition(snakeParts[0].Bounds.X, 0); } }