private void Initiliaze()
        {
            GameIsPlaying = true;
            Paused = false;
            AppleEaten = false;
            Tick  = new Stopwatch();
            Player = new Snake(TailCoordsList);
            PlayField = new PlayField(TailCoordsList);

            Tick.Start();
            UpdatePlayField();
        }
Exemple #2
0
 public void AppleCollisionCheck(int width, int height, Coord appleCoord, PlayField playField, List<Coord> tailCoords)
 {
     if (NewHeadCoord.X == appleCoord.X && NewHeadCoord.Y == appleCoord.Y)
     {
         if (tailCoords.Count + 1 >= width*height)
             // No more room to place apples -- game over.
             GameIsPlaying = false;
         else
         {
             playField.SetAppleField(tailCoords, appleCoord);
             ExtendSnakeTail(tailCoords);
         }
     }
 }