Exemple #1
0
        private void update(object sender, EventArgs e)
        {
            //Check if the game is over
            if (InitialSettings.GameOver)
            {
                //Check if user presses enter. If yes, begin a new game
                if (KeyboardInput.checkForKeyPress(Keys.Enter))
                {
                    beginNewGame();
                }
            }

            //This set of if statements ensures that user cannot press a direction button while going in the opposite one
            //e.g. user cannot choose to go right while currently moving left
            else
            {
                if (KeyboardInput.checkForKeyPress(Keys.Right) && InitialSettings.playerDirection != direction.Left)
                {
                    InitialSettings.playerDirection = direction.Right;
                }
                else if (KeyboardInput.checkForKeyPress(Keys.Left) && InitialSettings.playerDirection != direction.Right)
                {
                    InitialSettings.playerDirection = direction.Left;
                }
                else if (KeyboardInput.checkForKeyPress(Keys.Down) && InitialSettings.playerDirection != direction.Up)
                {
                    InitialSettings.playerDirection = direction.Down;
                }
                else if (KeyboardInput.checkForKeyPress(Keys.Up) && InitialSettings.playerDirection != direction.Down)
                {
                    InitialSettings.playerDirection = direction.Up;
                }

                //Call the method that will move the player in the direction he pressed
                moveCharacter();
            }

            //Use the Invalidate function to refresh the game board
            pbGameBoard.Invalidate();
        }
Exemple #2
0
 //Method that checks if a key is no longer pressed
 private void Form1_KeyUp(object sender, KeyEventArgs e)
 {
     KeyboardInput.changeKeyState(e.KeyCode, false);
 }