static void Main(string[] args) { int score = 0; Walls walls = new Walls(119, 29); walls.Draw(); Point snakeTail = new Point(5, 5, 's'); Snake snake = new Snake(snakeTail, 10, Direction.RIGHT); snake.Draw(); FoodGenerator foodGenerator = new FoodGenerator(119, 29, '$'); Point food = foodGenerator.GenerateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodGenerator.GenerateFood(); food.Draw(); Random rnd = new Random(); int num = rnd.Next(1, 3); if (num == 1) { score = score + 2; } else { score--; } } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKeys(key.Key); } Thread.Sleep(300); } string str_score = Convert.ToString(score); WriteGameOver(str_score); Console.ReadLine(); }
static void Main(string[] args) { Console.WindowWidth = GlobalConstants.ConsoleWidth; Console.WindowHeight = GlobalConstants.ConsoleHeigth; Console.BufferHeight = GlobalConstants.ConsoleHeigth; Console.BufferWidth = GlobalConstants.ConsoleWidth; Console.CursorVisible = false; IPositionalRenderer renderer = new ConsoleRenderer(); IReader reader = new ConsoleReader(); IFoodGenerator generator = new FoodGenerator(); IGameEngine gameEngine = new SnakeEngine(renderer, reader, generator); gameEngine.Start(); }
static void Main(string[] args) { int score = 0; Walls walls = new Walls(80, 25); walls.Draw(); Point snakeTail = new Point(15, 15, 's'); Snake snake = new Snake(snakeTail, 5, Direction.RIGHT); snake.Draw(); FoodGenerator foodGenerator = new FoodGenerator(80, 25, '$'); Point food = foodGenerator.GenerateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodGenerator.GenerateFood(); food.Draw(); score++; } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKays(key.Key); } Thread.Sleep(300); } string str_score = Convert.ToString(score); WriteGameOver(str_score); Console.ReadLine(); }