public static void Main() { ConsoleRenderer renderer = new ConsoleRenderer(new GameFieldCoords(20, 40)); IUserController keyboard = new KeyboardController(); Engine gameEngine = new Engine(renderer, keyboard, 5, 1); keyboard.OnUpPressed += (sender, eventInfo) => { gameEngine.SnakeDirectionChange("up"); }; keyboard.OnRightPressed += (sender, eventInfo) => { gameEngine.SnakeDirectionChange("right"); }; keyboard.OnDownPressed += (sender, eventInfo) => { gameEngine.SnakeDirectionChange("down"); }; keyboard.OnLeftPressed += (sender, eventInfo) => { gameEngine.SnakeDirectionChange("left"); }; gameEngine.RunGame(); }
/// <summary> /// Defines the entry point of the application. /// </summary> public static void Main() { // Game settings const int gameFieldHeight = 20; const int gameFieldWidth = 30; const int creatureLength = 5; const int foodAmountOnScreen = 1; // Initialize the game engine IUserController controller = new KeyboardController(); IEngine gameEngine = new Engine(new ConsoleRenderer(new GameFieldCoords(gameFieldHeight, gameFieldWidth)), new Snake(creatureLength), new List<IEatable>(foodAmountOnScreen), new CollisionHandler(), new UsersManager(), controller); controller.OnUpPressed += (sender, eventInfo) => { gameEngine.CreatureDirectionChange("up"); }; controller.OnRightPressed += (sender, eventInfo) => { gameEngine.CreatureDirectionChange("right"); }; controller.OnDownPressed += (sender, eventInfo) => { gameEngine.CreatureDirectionChange("down"); }; controller.OnLeftPressed += (sender, eventInfo) => { gameEngine.CreatureDirectionChange("left"); }; gameEngine.RunGame(); }