public static void GetConflicts(PreinstallEntry addedMod, List <PreinstallEntry> listedMods) // checks each mod against one another for conflicts, and adds conflicting mods to a list.
        {
            Debug.LogLine(String.Format("[PreinstallCheck] Checking for conflicts: {0}", addedMod.modInfo.Name), Debug.LogLevel.Basic);
            foreach (PreinstallEntry listedMod in listedMods)
            {
                if (addedMod.Equals(listedMod) || listedMod.ModConflicts.Contains(addedMod.modInfo.Name))
                {
                    continue;
                }

                if (hasConflict(addedMod.modInfo, listedMod.modInfo))
                {
                    addedMod.ModConflicts.Add(listedMod.modInfo.Name);
                    listedMod.ModConflicts.Add(addedMod.modInfo.Name);
                }
            }
        }
 public static void RemoveFromXml(PreinstallEntry mod)
 {
     new SettingsManager("_extr\\buildInfo.xml").RemoveMod(mod.modInfo);
 }