public Game() { gameLevel = GameLevel.First; worm = new Worm(new Point { X = 10, Y = 10 }, ConsoleColor.White, '0'); food = new Food(new Point { X = 20, Y = 10 }, ConsoleColor.White, '@'); wall = new Wall(null, ConsoleColor.White, '#'); g_objects.Add(worm); g_objects.Add(food); g_objects.Add(wall); LoadLvl(k); }
public void Process(ConsoleKeyInfo pressedButton) { switch (pressedButton.Key) { case ConsoleKey.UpArrow: worm.DX = 0; worm.DY = -1; break; case ConsoleKey.DownArrow: worm.DX = 0; worm.DY = 1; break; case ConsoleKey.LeftArrow: worm.DX = -1; worm.DY = 0; break; case ConsoleKey.RightArrow: worm.DX = 1; worm.DY = 0; break; case ConsoleKey.Escape: Console.Clear(); Menu menu = new Menu(); menu.Process(); Console.ReadKey(); break; case ConsoleKey.F2: worm.Save(); food.Save(); break; case ConsoleKey.F1: worm = worm.Load() as Worm; food = food.Load() as Food; break; } }